Posts tagged planning
Institutional IPR, Purchasing Issues & Custom Last Name in SL
May 5th
As the institution begins to move tangibly forward with our Second Life implementation, I find myself revisiting a few issues related to purchasing guidelines and intellectual property rights. I’ve discussed these issues previously, one and two years ago, in some respect. I have a solution in mind for two potential issues.
First Issue. How does a college employee get the funds they need to make in world purchases? How are those purchases tracked and documented? More >
Types of Island Planning Decisions
May 2nd
A few posts back, I suggested Determining a Build Philosophy as the first step in planning an institutional presence in Second Life. To continue that thought process, we’ve identified a number of other issues and decisions we’re beginning to address. Most of them seem to fall into four interdependent areas which are listed below along with thoughts or considerations our planning & development group have already discussed or at least listed.
An Architectural Plan for common/institutional areas (as opposed to parcels allocated for individual faculty use). More >
Who’s Involved in the SL Island Planning Process?
Apr 29th
Given my role at my institution, any advocacy for and planning of a Second Life presence has occurred at an institutional level. While it’s taken us a little longer to engage Second Life, we’re doing so with a full, funded commitment by the institution; we have institutional buy-in, and we’re involving a wide range of stakeholders. Currently for our instructional project, we have two groups involved in the process: an advisory group and a planning and development committee.
I’ve read as much as I could find regarding the planning of an institutional Second Life presence, but I haven’t seen much about how *institutions* are approaching – internally – the planning and development process. More >
Determining a "Build Philosophy"
Apr 27th
In regards to our institutional Second Life instructional project, the first step in the planning process I’m suggesting for the group is to determine what our approach to the build will be. Going into the project, our institution doesn’t have any stated assumptions regarding the layout, design or appearance of the Second Life presence. Without those assumptions or guiding influence, the first step will be to define a particular approach which will guide all aspects of the build. At the moment, I have in mind five general approaches our planning group may consider.
I’m assuming some sort of taxonomy of thought around these approaches has emerged and exists somewhere; if you’re familiar with that work or have specific thoughts on the ideas I’m suggesting, I’d appreciate hearing your comments. More >
Going Live Soon!
Apr 26th
It’s been a very sparse nine months at MUVE Forward; other things have been keeping me busy as my institution crept slowly toward entering Second Life with a formal presence. With that presence approaching in the next couple of weeks, I hope to return to regular posts in this space.
We have two significant Second Life projects that are in the early planning and development stages; both will use an island which are due to arrive within the next week or so. Yes, two islands.
The first project has been dubbed the “Instructional Project” and More >
Institutional Engagement of Second Life
Aug 12th
This last week, I have been working on my dissertation proposal which, as currently planned, will include some of the data from the survey completed earlier this summer: Engagement of Second Life by Educational Institutions.
Naturally, the response rate was lower than hoped with only 57 total respondents; given that limited response, however, the most interesting result was that of the 19 respondents indicating they were currently using Second Life with learners:
- Roughly half of those are using locations not affiliated with their institution.
- Better than 75% are funding their instructional use of Second Life.
- More than 30% suggest their instructional leaders are not aware of or have not taken a specific position regarding the instructional use of Second Life.
- More than 40% indicate the information technology services group within their institution is not aware of or has not taken a specific position regarding instructional use of Second Life.
- More than 40% are not aware of their institution having begun developing a strategic/organizational plan regarding the use of Second Life.
- More than 55% are not aware of any effort by their institution to develop standards regarding the quality of instruction via Second Life.
I recognize that this is a very small sample size; these numbers may not be representative of all institutions in which Second Life is being used by faculty. Also, I fully understand that those currently using Second Life in learning spaces are professionals that Rogers (2003) labeled innovators and early adopters, and many of them are “lone rangers” as described by Bates (2000). And, I know that early uses of technology must begin in small pockets in a decentralized fashion.
With all of that said, I do believe the increasingly rapid, evolutionary pace of technology (Kurzweil, 2005) requires that organizations be more cognizant of leading edge technology. At the very least, the innovators, early adopters or “lone rangers” should be sought out and leveraged as a resource for organizational decisions regarding the technology. If that’s not necessary for every technology, I believe it is, at the very least, true for a potentially disruptive, educationally relevant technology like Second Life. It is not beneficial for innovations to remain in relative obscurity within an organization.
If you’re an administrator or educational technologist, are there technologies your faculty are using of which you are unaware? Would those technologies benefit the broader institutional audience? Are there mechanisms by which technology support personnel are systematically able to discover within and to support the diffusion of innovations throughout the institution?
Bates, A. (2000). Managing technological change. San Francisco, CA: Jossey-Bass.
Rogers, E.M. (2003). Diffusion of Innovations (5th Ed.). New York: Free Press.
Kurzweil, R. (2005). How technology’s accelerating power will transform us. Retrieved August 12, 2007, from http://www.ted.com/index.php/talks/view/id/38.
Combined Campus & Museum Build?
Aug 2nd
With the number of campuses established in Second Life, is anyone familiar with any that are combined, collaborative builds between a College/University and another organization? Is there a campus that represents multiple organizations? (I’m assuming that the answer is an obvious one to which I’ll respond, “Really!? I’ve been there and didn’t remember that it was a combined build.”)
With our Second Life project temporarily on hold while we revisit funding issues, I began “sketching out ideas” for the layout and design of a Second Life campus for my institution. I didn’t do any serious sketching or prototyping, just dabbling for now until the funding questions are answered. However, as I thought through how to design a campus that addresses a number of needs – not the least of which are marketing/branding and the challenge of designing a single Second Life campus that represents multiple physical campus identities – I kept coming back to the same idea: a local monument and battlefield are the clearest symbols of our institution’s name and origin. My institution is named after a historical battle and battlefield; that historical influence pervades the area and has contributed greatly to the identity of the community over the years. Leveraging that identity in Second Life is important.
Naturally, a monument, museum and historical park occupy the site of the battlefield, and two different groups maintain those facilities and facilitate events and activities related to the history of the area. If including the symbols of the monument and battlefield in our campus build is important, why not engage the museum and historical association to develop a Second Life site that represents the entire area? Rather than simply using the monument as part of our campus, why not collaborate on a larger project that includes our College, the museum and the battlefield in a manner to support formal and informal education along with virtual tourism?
While that adds a layer of complexity to the project and likely extends any development timeline we may have had in mind for our institution, it seems like a worthwhile community collaboration. So, my question, again, “Is anyone familiar with any Second Life builds that are combined, collaborative builds representative of a College/University and other organizations or interests?”
I’m Back… SL Acceptable Use Policies?
Apr 26th
I’ve been absent longer than intended, but It’s been an extremely busy, non-SL month.
However, things have been moving forward in our institution with interest in SL potentially reaching a critical mass. Given recent events and discussions, I believe planning will move forward this Summer with the intent to begin this Fall supporting faculty efforts to develop SL-delivered instruction. I do hope that we’ll move forward confidently with informed caution.
I mentioned previously that one of my driving professional concerns, as an instructional technologist, is to avoid
another, although more literal this time around, “land grab” at the distance learning landscape that resulted in the “teach now; plan, administer, manage and evaluate later” approach that so many institutions had to, ended up or are still taking with regard to web-based instruction.
With the range and number of faculty and instructional leaders asking our instructional technology group about SL increasing, I was recently asked, “Are we ready to support SL now? If not, when? At what level? What sort of timeline is involved?”
I answered those questions with quite a few concerns and questions, and I’m wondering and planning to find out the extent to which these questions and concerns are being addressed in other institutions.
- How or when are we going to define an “Acceptable Use” of SL? by faculty? by students? What happens if a student publicly, through open text chat, berates and verbally assaults another student? I *know* what happens on campus, but what happens on the virtual campus? Is it as simple as applying all other Acceptable Use policies to SL? What unique issues exist with SL in regard to an AUP?
- Do we want to begin developing quality guidelines now? How are we going to support the development of resources by/for faculty? I’m assuming we’d prefer to do those things at the outset rather than playing catch up later in the “teach now; plan, administer, manage and evaluate later” approach. How concerned are we of having the same “rush to the new medium” issue that occurred with web-based instruction?
- If we’re funding faculty development, how different are the purchasing/expense management issues in SL? Are there any accounting guidelines that are impacted by allowing the purchase of Lindens? of virtual goods and services?
- To what extent do we need to train our users – faculty and students – about risks and issues related to SL? Identity issues? The “mixed realities” in SL? Mixed goals/objectives in SL?
- We have three campuses; what does it mean to build a SL Campus? We can’t really just build a virtual version of our existing campus, and I’m not sure that we’d want to. Do we build, rent? Do we go the official route and brand our use by purchasing an institutional last name? That opens a tremendous can of worms for the marketing department.
- If we’re going to engage SL as an institution, what about student services? Student training and support in SL? What’s the economic impact of SL on our student demographic?
That list only begins to scratch the surface of questions if we are to engage Second Life (a) truly as an institution – as opposed to an individual faculty member or single department, program, or disciplin and (b) in a well-organized, quality manner that offers value added instructional methods and content rather than simply replicating instruction that can be done more easily and perhaps better via other medium.


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