Posts tagged networking
Training for Newbies: Fundamental Skills?
Mar 30th
As mentioned in Podcast Episode 2, three colleagues and I delivered a preconference workshop last Monday designed to provide faculty new to Second Life with fundamental SL skills. The goal was to expedite the learning curve and enable the faculty to begin more serious engagement of Second Life. Following that experience, one of the projects I’ve been looking at is organizing available tutorial resources into designed lessons to support the learning of key SL skills: which videos and landmarks could be used, and in what order, to learn specific SL skills.
That effort begs the question, “What are the fundamental Second Life skills educators need the most?” The best answer, I believe, comes from considering, “Which activities have the potential to get faculty most involved in the Second Life education community?” I’ve come to the following conclusions thus far.
The most engaging aspect of and potential for educators in Second Life is the social network. Simply stated, the Real Life Education in Second Life group currently has 2700+ members; that’s an amazing network that’s relatively easy to tap into via text or voice chat.
Second, I think it’s an obvious, safe assumption that all educators new to Second Life are looking to understand how the environment can be applied to enhance teaching and learning. Basically, what can you do with Second Life in terms of education? Beyond the social networking element, the educationally-relevant builds and resources available in-world have immediate relevance to new SL educators.
Am I on track with those two assumptions? (comments appreciated)
Given those two assumptions, I think the most fundamental skills and needed resources for educators entering Second Life for the first time are:
- Navigation
- skills: walking, teleporting, search for places, creating landmarks, interacting with objects (right/left click menus), flying & running, and camera controls
- resources: substantial collection of landmarks to education-related builds and projects in-world.
- Social Networking
- skills: public chat, search for people, adding friends, instant messaging, search for groups, group chat/IM, and voice chat.
- resources: a researched list of educationally relevant groups in Second Life, organized by discipline or interest to “shortcut” the search process.
Perhaps those are obvious, and some of the skills I included may not belong in the first pass (i.e. voice chat as part of communication), at least not in a detailed manner.
The third skill I’ve actually considered as important as any other is optimizing the SL client’s performance including items like: lag meter, draw distance, network settings, and other basic and advanced graphics detail settings. I think that’s as important to successful engagement of Second Life as customizing an avatar and advanced interaction with objects. Of course the skills that follow should include things like, but not limited to: inventory control, customizing an avatar, object interaction, and somewhere down the road, building skills. However, I haven’t quite formed an instructional design opinion regarding which should be next. I’m leaning toward avatar customization given the extent to which that personalizes the experience.
Would enjoy hearing your comments and thoughts!
Real Life Education Groups Galore
Mar 21st
Continuing the SL-Education Galore theme . . . One of the resources I want to provide to those attending the “Educator’s Introduction to Second Life” workshop next Monday is a list of real life education relevant groups available in Second Life. The list below was compiled via (a) input from SL residents responding to my post to the Real Life Educators Group in world and (b) my exploration of group listings in the profiles of educators and colleagues in Second Life. So, while I’ve not personally joined each of the groups listed below, there’s one or more members of the Real Life Educators group who is a member of the group. As always, if there are other groups you feel I should read or include, please comment! I’m always looking for new resources related to real life education in Second Life.
ORGANIZATIONS
EDUCAUSE Virtual Worlds
AECT in Second Life
ISTE: Educational Technology Assoc
Community Colleges in SL
Friends of the League
GENERAL EDUCATOR NETWORKS
Real Life Education in Second Life
Teacher Networking Center
Educator’s Coffee House
NMC Guests
NMC Teachers Buzz
Educators Coop
College Professors
Second Life Academics
Edutwitterverse
SLEdu Events
Open SLedware
Picayune SLEDHeads
Open Education in Second Life
Immersive Education
EduSharers
K-12
K-12 Educators
Teen Educators in SL
Global Kids
DISTANCE EDUCATION
Distance Educators
SLoodlers
Learning Times
SL-NET
Sloan-C
EDUCATIONAL TECHNOLOGY
EDTECH Community
Instructional Designers
Discovery Educator Network
Educational Podcasting
LIBRARY
Library: Academic Avatar Librarians
Second Life Library 2.0
Librarians of Second Life
Library Reference Group
SLL Outreach to Higher Education
Second Life Library 2.0
Library Graduate Students in SL
RESEARCH
Association of SL Academic Research
PhD Research Community
RL EdD/PhD Students in SL
SL Researchers
DISCIPLINE RELATED GROUPS
Art Maniacs
Music Academy
Live Music Enthusiasts
Marketing Education
MBA Educators in Second Life
Second Life Entrepreneurs Club
RL Architects in SL
Science Friday
Science Center
Nature
Physics Education
Science Center
Psychology and Behavioral Science
Philosophy House
The SL Society of Political Science
Republican Party of SL
Land of Lincoln
Literature Alive!
Writers of SL
ESL (English) in Second Life
English Village
Language and Linguistics
Educational Overview of Second Life
Dec 8th
This is the second post in a three part series that focuses on three questions for which I offered an answer during a presentation at the League of Innovation in the Community College’s CIT Conference in Nashville. The first part focused on the question: Why Educational Institutions Should Engage Second Life. This post is targeted toward educators early in their exploration of Second Life and will focus on “What is Second Life, and what can it do for educational environments?” This Flickr slideshow includes the vast majority of the screenshots I captured within Second Life to include within or to supplement the presentation. This is a long one ;-)
What is Second Life?
For starters, Giff Constable of the Electric Sheep Company offers a short video answer to this question online at Blip.tv
An important distinction for many, particularly educators, first entering Second Life, focuses on what Second Life is not. It is NOT a game. Second Life is a MUVE – a multi-user virtual environment; that is in contrast to a massive multiplayer online game (MMOG). MUVE is used to describe unthemed, non-game virtual worlds. As noted by Wikipedia, rules, general challenge and purpose are key components of games which often have turns and goals for players. Second Life does not possess any of those features. There are games that have been created within Second Life, but SL itself is not a game.
Alex Krotoski at Social Sim offers several specific arguments that Second Life is a social networking site more than it is a game. Tateru Nino at the SecondLife Insider highlighted an audio interview, which others have also recommended, in which Don Heider of the University of Maryland and Kim Gregson of Ithaca College discuss what Second Life is and is not. In my opinion, a strength of Second Life is the manner in which it draws people and professionals closer; it makes finding and interacting with others of like mind and interest much easier than it has been in the past. One of my first experiences in Second Life was stumbling across and having a 25 minutes voice Skype conversation with another educational technologist; withou t Second Life, I likely would have never met that individual living in Vancouver, BC given that I live in Texas.
Create a salient, virtual identity
The ability to establish a unique, salient personal identity contributes to the social nature and social networking capabilities of Second Life. A quick search at Flickr for “SecondLife + Avatar” reveals the extent to which unique, virtual identities can be established by Second Life residents/users. A YouTube video by Torley demonstrates avatar customization features within Second Life that make the uniqueness possible. This level of specificity in creating personal identities adds a dimension of personality that potentially enhances distance learning experiences and environments.
To get started in Second Life, I recommend that educators create their account and enter Second Life via the New Media Consortium’s account creation page which drops new users at the NMC Orientation Island geared specifically to introduce educator newbies to the SL environment. If you’re already in Second Life, the NMC Orientation Island (slurl) may still prove useful, and at the very least, hanging out there creates the opportunity to meet and help educator newbies.
Interact with the World, Create, Build
The ability to build and create in Second Life presents unique opportunities. In my opinion, Second Life bridges the gap between many educators and the ability to create interactive, 3D environments and simulations. SL provides the foundation necessary – the physics of the virtual world, the user interface, communication tools – to get started; educators can now simply join SL and start building specific tools and resources rather than building a virtual environment from the ground up. There is a learning curve, of course, and it’s not so simple that it can be overlooked, but the learning curve to build meaningful resources in SL is MUCH less than what we’ve encountered in the past. An architecture on the double video provides at least one example of the building process in Second Life.
Interact with Others, Communicate
SL absolutely possesses features expected of a social networking tool: friends list, instant messaging, social groups, public text chat, person search, and detailed personal profiles. It also provides, as of early Fall 2007, integrated voice communications. As educators spend more time in Second Life, there’s an increasing number of interactive communication tools designed specifically to facilitate teaching and learning type communications within the SL world.
What can education do with Second Life?
Networking & Collaboration. Again, I think the networking and social capabilities of Second Life are critical. As example, the Second Life Best Practices in Education conference was held entirely within Second Life in May of 2007; sessions ran from 12:00am Friday to 12:00am Saturday with more than 1,000 unique avatars attending at various times throughout the day. Other physical world conferences have simulcast into Second Life – making it possible for many more to attend and network with one another: TED Conference on TED Island
and the MIT5 Conference was held on the NMC Campus. Also, many educationally relevant groups exist in SL, with number of members listed with t
- 3200 – New Media Consortium
- 2174 – Real Life Educators in Second Life
- 453 – EDTECH Community
- 105 – PhD Research Community
- 23 – Association of SL Academic Research
- 709 – Educational Podcasting
- 1970 – ISTE
- 230 – Literature Alive
- 960 – Science Center
- 105 – AECT
Music. I’ve written about how live music works in Second Life, and it still amazes and impresses me. Suzanne Vega performed in Second Life which can be seen in this YouTube video. The music capabilities of SL make possible authentic learning environments to explore music performance along with the business management, promotion, venue management and new and mixed media aspects of music education. There’s already been research regarding the diversity of music represented in SL.
Political Science. Back in January, I attended the grand opening of the SL Capitol Hill location at which they streamed the audio/video of the CSPAN feed of Nancy Pelosi’s swearing in as Speaker of the House. Watching the event wasn’t the key, it was the opportunity to attend it in a crowd of politicos and press present in Second Life – a unique opportunity I’d never come close to in my physical world. Also, there have been protests and opportunities for political participation at that virtual Capitol Hill (slurl) along with political rallys and campaigns (slurl). In September 2007, Seton Hall University offered, in celebration of Constitution Day, a program focused on interrogation held at the Virtual Guantanomo Bay.
History. History-related resources in Second Life include virtual recreations of historical locations: Rome (slurl), Tudor England (slurl), and the Sistene Chapel by Vassar College (slurl), for example. Also, role play within those environments and others, makes history education more authentic. One example of that is the virtualization of WebQuests; San Diego State (slurl) offers one such environment focused on the experience of American settlers and immigrants. More recently, the Land of Lincoln initiative began planning meetings that are ongoing and supported by a Google discussion group as well.
Health Sciences. The possibilities within the Health Sciences are incredibly exciting. Most recently, the NESIM simulator by John Miller and colleagues provides outstanding opportunity for virtual learning. Similarly, additional clinical simulations in a slightly different format are possible, and simulations already exist to demonstrate and educate regarding heart murmurs (slurl) and respiratory ailments (slurl).
Literature & Language. In addition to historical recreations, like that of Shakespeare’s Globe Theater (slurl), the Literature Alive! project (slurl) by Desideria Stockton (SL name) has sought to engage learners by creating virtual representations of literary works like Dante’s Inferno. Sarah Robbins (SL: Intellagirl Tully) formerly of Ball State University and currently of MediaSauce created a rhetoric board which engages learners in a collaborative writing activity. Finally, with residents worldwide, Second Life provides opportunities for immersive language learning in Spanish, English, French “villages” in which specific languages are spoken and written by native speakers and language learners (more on earlier posts).
Science. The science-related resources already seem nearly endless – even at this still relatively immature stage of development of Second Life. From Spaceport Alpha to Genome Island to Virtual Ecosystem, Second Life is brimming with science resources. Inside Higher Education offered a write up on a project by the University of Denver to develop a virtual nuclear reactor in Second Life to facilitate a master’s degree program. I recently received a note card in Second Life that listed a tremendous number of science-related resources; that note card is available.
Other Disciplines. The earlier building video demonstrates how clearly relevant SL is to architecture and design. SL residents have developed performance venues and performed full length plays and ballets. Behavioral sciences are represented by a well-known hallucination simulation developed by University California Davis. The Teen Grid has hosted a College Fair for recruiting purposes. Broadcast journalism could explore participation via CNN’s i-Reports or the SL News Network. Generally, distance learning can engage SL directly via LMS integration like Sloodle – a mashup of SL with the Moodle LMS.
The challenge in all of it is to use Second Life for quality learning experiences and not just experiences for the sake of delivering instruction via Second Life.
Second Life Instructional Designers Group
Dec 4th
I’ve encountered more than a few instructional designers working in Second Life, but until recently, I hadn’t encountered any specific network of instructional designers within Second Life. The natural thought was to create a group, but when I searched first, I found an “Instructional Designers” group already created by Stargazer Blazer, an instructional designer at Miami of Ohio.
The group currently has ten members, and I hope that grows over the coming months. Certainly, there’s a great deal of fantastic work being done and learning experiences being created within Second Life by very talented educators. Of course, I do believe there’s a unique contribution to be made by instructional designers. Thus, I’d like to see and hope to facilitate the SL Instructional Designers group growing, having events, generally contributing to the development of quality instructional resources within Second Life, and perhaps offering consultations to faculty working in Second Life.
If you’re interested in joining the group, simply IM me – Topher Zwiers – in world with your RL institution and a summary of your instructional design background. Currently, all group members have access to create proposals, invite new members and post group notices.
Tracking Twitter
Oct 5th
Will be coming back to this new feature (as of 9/24/2007) from Twitter and discuss it in more detail. It’s worth a short post and quick mention.
In short, Twitter Tracking now makes it possible to receive alerts based upon keywords/tags/concepts. Rather than only receiving alerts from individuals you’ve chosen to follow, you may now receive alerts containing a particular keyword, phrase, concept or tag – whatever you want to call it.
While the Twitter Blog uses a couple of general examples, I’m going to use one related to attending educational conferences. When I go to the League of Innovation CIT conference to be held in Nashville in early November, I can submit to Twitter from my cell phone: “track leagueCIT.” After that, I’ll receive any tweets – as I understand it, by any Twitterers – containing the phrase “leagueCIT;” plus, I’ll have the option of then finding more information about that Twitterer and may choose to follow them as well.
Pretty cool stuff!
EDUCAUSE Learning Initiative in SL via NMC
Mar 20th
Anyone else trying to recover from Spring Break? ;-)
Trying to keep track of learning and conference opportunities regarding Second Life or MUVE’s in general is difficult. One such opportunity coming up this next week is the EDUCAUSE Learning Initiative Spring 2007 Focus Session activity in Raleigh, NC. The session, Immersive Learning Environments: New Paths to Interaction and Engagement, will occur March 27-28.
Fortunately, there will be several sessions from the event streamed into SL for those of us unable to physically attend the event. NMC Campus will be providing virtual access to Richard Van Eyk’s presentation Generation G and the 21st Century (schedule and slurl available via link) on March 27th; from the NMC Wiki:
The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We’ll examine the theory behind the effectiveness of games; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for schools.
NMC will also be streaming a number of sessions on the 28th including:
- Cyberinfrastructure-enabled Learning Environments for Gen-Z
- Collaboration, Immersive experience and Interaction – The Innovation Cycle
- Virtual Learning Environments in 3D
- Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education
- The Bar May Not Be As High As You Expect: Considerations in Implementing an Immersive Learning Environment
Full details are available via the NMC Wiki for the event. I’ll be trying to fend off other committments to attend these sessions.
TED 2007 in SL
Mar 9th
Sometime over the past year, I discovered online archived presentations from TED 2006. If you’re not familiar with TED, you should be – particularly given that you’re reading this blog. From the TED.com website,
TED brings together more than 1000 thought-leaders, movers and shakers . . . in Monterey, CA every year . . . for four days of learning, laughter and inspiration. They hear not just the latest ideas in Technology, Entertainment and Design, but also Business, Science and the Arts . . . in fact ANY subject area offering something fresh and important. This unique breadth of content, and the quality of the people who deliver it are what make TED special.
Personally, I think that’s understated. In my words? TED is an extraordinary meeting of some of the most incredible minds and talents in the world. Take a look at the TEDTalks link from their website; several of my favorite presentations from last year are Jeff Han (8/1/06), Ray Kurzweil (11/14/06), and Sirena Huang (8/8/06).
Here’s the cool part, and the reason I’ve posted this here. I’ve thought over the past year that it would be an incredible experience to attend TED in person. While I’m not physically in Monterey, CA with that group of people, Topher is standing on TED Island in SL – enjoying the live stream of TED arranged by Kiwini Oe (with SL, I believe) who is in fact at the conference. AND, I’m able to network and discuss the issues with others also attending TED through SL.
Granted, sitting on my couch may not be the same experience as being in Monterey, but the interaction I now have the opportunity to engage with other professionals interested in TED is very worthwhile, much more real than watching the stream via a website and chatting about it, and it’s an opportunity I would not otherwise have had without SL. Again – the networking capabilities of SL are unparalleled; it makes virtual networking more valuable and possible than it has been previously.
Event. Computing the Future: The 3-D Net
Mar 7th
I just commented yesterday on how important it is for Second Life educators to keep an eye on the NMC Campus blog and calendar. Merely a day later, an incredible opportunity and event has been announced by NMC.
On March 16 @ 10AM PST, Dr. Daniel Reed, Vice Chancellor for Information Technology and Chief Information Officer at University of North Carolina at Chapel Hill, will visit the NMC campus to discuss – via NMC’s audio channel – the potential advances coming to education and research in the next ten years.
This event underscores the importance of monitoring the NMC “goings on” and the incredible networking opportunities available via Second Life. I consider this a can’t miss presentation for those interested in new technologies and the impact they may have on learning environments.
New Media Consortium, an Educator’s Must Read Blog
Mar 6th
I’ve mentioned the New Media Consortium a couple of times before in this space (Gulliver’s Anatomy and NMC’s Support to Educators), but the NMC’s Campus Observer Blog and Calendar are two must reads for any educator exploring the applications of Second Life to the physical or online classroom. And, of course, the NMC Campus should be a landmark in every educator’s inventory.
The NMC Campus has regular “Teacher Buzz” meetings and sessions with educators and SL developers making an impact on education in the virtual space. NMC supports educational research and use of SL via their campus; from their About page:
. . . the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined.All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki.
If you haven’t been to the NMC Campus in-world, GO!
Second Life Tree vs. Slurlicious!
Feb 28th
Not long after I re/entered SL to stay, I immediately felt a need for saving and sharing educationally related landmarks; the in-world landmarks weren’t enough – I wanted them available via the web, and I wanted a way to find SL locations recommended by other educators. Absent publicly available and used tools, I created Slurlicious, an in-world heads up display (HUD) that dynamically generates a slurl from your current coordinates and tags it via del.icio.us.
Now enter SecondLifeTree.com,
The purpose of the Second Life Tree is to function as a resource for everyone who wants to explore the ever-growing content of Second Life – regardless if you are just sightseeing or looking for something specific. This site will enable you to see what’s available in-world and to access it via SLurls (which you can use as soon as you have downloaded Second Life). This allows you to browse our web directory or to run a search and to teleport directly to the place you choose.
In short, SecondLifeTree provides web-based, directory/topic-centered searching of Second Life locations with slurls available. Certainly, this may provide a means by which real life educators may further network and share relevant SL educational locations, see specifically the real life education category. However, I believe it may be of limited usefulness as well, and if motivated, I believe the educational community in SL could create a more dynamic collection of slurls that integrates into “the grid.”
SecondLifeTree will be of limited usefulness (IMHO) for two critical reasons. First, it is a stand-alone website and tool; as of right now, it is not integrated into the SL environment. in other words, if I want to mark a slurl for others to use, I have to transfer the location from SL to create a slurl and then go to SecondLifeTree and submit it. Second, it is category-based rather than using Web2.0-style tagging; that makes it infinitely more inflexible since I can only categorize a slurl as Real Life Education rather than Real Life Education + Science + Aerospace etc.
IF IF IF the SL educational community would engage it, a tool such as Slurlicious (or the coming, more flexible version AddThis! Slurl) would enable much more effective Slurl sharing among Second Lifer’s. Slurlicious integrates directly into SL as a tool your avatar can use, and with 1-2 clicks, it ports information directly to any of the bookmarking/tagging tools or services accessible via the web-based AddThis button. When using Slurlicious to tag locations via a web-based service (delicioius, furl, digg etc), educators would only need to use TWO common tags – perhaps: slurl, rled (real life education). Then, at del.icio.us for example, anyone visiting or searching http://del.icio.us/slurl+rled would find EVERY location tagged as relevant to real life education by the community at large.

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