Posts tagged implementation
Survey: Institutional Engagement of Second Life
May 11th
I suggested in March that I want to research the extent to which institutions - rather than individual faculty – are engaging Second Life. At this point, the first draft of a survey to measure that engagement is 95% complete. When it’s complete, I’d like to test the survey with a few willing, interested faculty before releasing it to the real life education community in Second Life. If you would be willing or interested to help in that regard, please post a comment to this entry.
The "F" Word(s) and Second Life
May 10th
After a week or two of exploring Second Life, educators will either drift away from “the grid” to become just another avatar that hasn’t returned in the last 30, 60 or 90 days. Or, the “F” word likely becomes an issue.
So, how does one go about getting funding for a project in an environment that is not a proven instructional tool, comes with arguably more hype than the internet did more than a decade ago, and has a terrible reputation in the media for being full of sex-starved avatars looking for throw-away virtual sex?
It’s certainly an issue, and I know there’s any number of projects that have been funded. However, to give our Budget Managers a break for a moment and setting aside the Funding question, I’m curious how many institutions have considered another “F” word regarding Second Life.
Fiscal Policy.
Maybe I’m missing the boat on this one? Is this not an issue? Or, has everyone else simply been avoiding their institution’s Director of Purchasing? Or, are we just not talking about the issues that potentially make our CFO’s collective heads spin faster than Linda Blair’s?
Sure, when there’s only one or two faculty members or specialized departments engaging Second Life, it’s perhaps not an issue. Is it just me, or is Second Life not potentially the purchasing department’s tempest in a teapot when talking about broader, institution-wide implementations of Second Life?
If faculty are going to make instructionally-related purchases in Second Life, do they just use institutional purchasing/credit cards? Did I miss the “We accept Purchase Orders” sign at Second Life? Do I mail my institutional check directly to Rosedale?
What about Budget Control? Don’t we need to verify what we purchased with our institution’s $200US? Will indicating the purchased item to be “Lindens” – quantity “6000″ – be enough for the auditors? Granted Lindens are virtual and arguably part of a software acquisition, but is purchasing Lindens all that different from purchasing a Euro? or a Peso? If I need to verify the commodities I purchased with the 6000L provided to me by my institution, do I really need to list 600 different file uploads at 10L each? Is my “Dress Shirt with Flexi-Tie by Blaze Fashions” a valid purchase; I mean, after all is said and done, shouldn’t my institution help me establish my virtual presence necessary to teach my students? Ah… and then there’s the custom laptops for my student avatars to have for my class at $1000L each. Can I buy materials for my students in my class? Is that a lab fee or rolled into tuition?
Even if I list everything out – piece by piece, file by file – who’s going to verify it? What really constitutes misuse of virtual funds in a virtual world? And, if I purchase something with institutional funds, it belongs to the institution, right? What if the privileges are no transfer, no modify? To use it, my avatar has to own it, but how do I give it back to my institution? What if I use institutional funds to support my building of a project – say uploading textures etc using school funds – but I own that project. What if I decide to keep it? How will my institution recover that virtual product they funded if it’s in my virtual pocket? Oh… wait… that’s more along copyright and IPR policies, but that’s virtually a different ball of wax all its own.
I’m Back… SL Acceptable Use Policies?
Apr 26th
I’ve been absent longer than intended, but It’s been an extremely busy, non-SL month.
However, things have been moving forward in our institution with interest in SL potentially reaching a critical mass. Given recent events and discussions, I believe planning will move forward this Summer with the intent to begin this Fall supporting faculty efforts to develop SL-delivered instruction. I do hope that we’ll move forward confidently with informed caution.
I mentioned previously that one of my driving professional concerns, as an instructional technologist, is to avoid
another, although more literal this time around, “land grab” at the distance learning landscape that resulted in the “teach now; plan, administer, manage and evaluate later” approach that so many institutions had to, ended up or are still taking with regard to web-based instruction.
With the range and number of faculty and instructional leaders asking our instructional technology group about SL increasing, I was recently asked, “Are we ready to support SL now? If not, when? At what level? What sort of timeline is involved?”
I answered those questions with quite a few concerns and questions, and I’m wondering and planning to find out the extent to which these questions and concerns are being addressed in other institutions.
- How or when are we going to define an “Acceptable Use” of SL? by faculty? by students? What happens if a student publicly, through open text chat, berates and verbally assaults another student? I *know* what happens on campus, but what happens on the virtual campus? Is it as simple as applying all other Acceptable Use policies to SL? What unique issues exist with SL in regard to an AUP?
- Do we want to begin developing quality guidelines now? How are we going to support the development of resources by/for faculty? I’m assuming we’d prefer to do those things at the outset rather than playing catch up later in the “teach now; plan, administer, manage and evaluate later” approach. How concerned are we of having the same “rush to the new medium” issue that occurred with web-based instruction?
- If we’re funding faculty development, how different are the purchasing/expense management issues in SL? Are there any accounting guidelines that are impacted by allowing the purchase of Lindens? of virtual goods and services?
- To what extent do we need to train our users – faculty and students – about risks and issues related to SL? Identity issues? The “mixed realities” in SL? Mixed goals/objectives in SL?
- We have three campuses; what does it mean to build a SL Campus? We can’t really just build a virtual version of our existing campus, and I’m not sure that we’d want to. Do we build, rent? Do we go the official route and brand our use by purchasing an institutional last name? That opens a tremendous can of worms for the marketing department.
- If we’re going to engage SL as an institution, what about student services? Student training and support in SL? What’s the economic impact of SL on our student demographic?
That list only begins to scratch the surface of questions if we are to engage Second Life (a) truly as an institution – as opposed to an individual faculty member or single department, program, or disciplin and (b) in a well-organized, quality manner that offers value added instructional methods and content rather than simply replicating instruction that can be done more easily and perhaps better via other medium.
Institutional Engagement with and Implementation of Second Life?
Mar 23rd
To what extent are institutions engaging Second Life? Certainly, there are colleges and universities represented in SL, but by whom is that SL presence being developed: early adopters only, pilot projects, isolated departmental projects, or institutional strategic planning? How much funding is being allocated to support SL projects, and is that soft or hard funding? How many faculty involved? Has the institution committed any part of any instructional support personnel’s time to SL projects (instructional designers, media developers)? How many faculty and support personnel are involved?
I work with faculty in a community college district across three campus locations to integrate all types of technology into all types of learning spaces. The questions I need to answer focus on the institution rather than discipline specific applications of SL. So, while I enjoy, as an instructional technologist and adjunct faculty, I’m going to make a concerted effort to address the more administratively and institutionally centered issues and questions regarding the implementation of SL in educational spaces – in addition to the discipline specific ideas and learning opportunities I’ve been writing about.
How is my institution engaging SL? Currently, we have a small number of faculty that are cautiously exploring and learning in SL. We’re evaluating how to move forward coherently. Given our learner and faculty demographic, I’m encouraging implementation through systematic support of early adopters. Essentially, I think we’ll best be served by identifying and organizing our early adopters, providing instructional and media design support, strategically planning and budgeting for in-world instruction, supporting faculty research and conference presentations, and proactively and organizationally addressing infrastructure issues. In short, I believe our primary concern is (and should be) another, although more literal this time around, “land grab” at the distance learning landscape that resulted in the “teach now; plan, administer, manage and evaluate later” approach that so many institutions had to, ended up or are still taking with regard to web-based instruction.
I plan to continue discussing how we’re approaching SL as an institution as much as possible, and I want to briefly mention three current projects I have related to institutional implementation of SL. First – and the reason for the research reports graphic above – I am developing and will be conducting research to explore many of the questions I noted regarding how institutions are approaching the implementation of SL; when the time arrives, I’d appreciate any help with encouraging SL’s RL education community to participate in that research. Second, I’ve been asked to introduce a local group of faculty and staff to Second Life; that presentation will occur in late April. And, I’ll be synthesizing both of those efforts for a forum presentation I hope to deliver at the League of Innovations’s CIT Conference this November in Nashville; I submitted that proposal this afternoon.
I appreciate you taking the time to read, and I’ll enjoy any comments, suggestions and collaboration!
Defining quality integration of SL into learning spaces?
Mar 5th
Early in this blog, I cautioned against what I thought and still believe is poor use of the SL environment for real life educational purposes. In short, replicating existing classroom spaces for avatars to sit and receive a lecture or simply using SL as a platform for delivering messages regarding traditional assignments is, for me, an instructional technologist’s nightmare. Using SL in that manner is using technology for technology’s sake; quite simply, if SL is the coming of Web3.0 and the internet’s future, we need to engage it’s unique capabilities and not use it to simply do things that Web1.0 applications could do or teach via a unidirectional Web1.0 pedagogy.
As an instructional technologist, I believe the key to quality integration of Second Life into learning spaces is:
to develop authentic learning projects that allow learners to engage learning content through interaction with communities and/or creation of content or products in a manner not possible through a physical or standard web-based learning environment.
Thus, my goal for this blog has been to suggest ideas for doing one of those two things. My hope has been and will continue to be that content experts working as faculty or curriculum designers in specific disciplines (music, language, literature, health sciences etc) may take and develop one or more of the ideas that I’ve personally suggested or one of the ideas suggested by others of the SL education community which I’ve chosen to highlight here.
Given that definition of “quality integration of SL into learning spaces,” I would like to highlight a learning experience and project developed by Sarah “Intellagirl” Robbins. Her Rhetorical Spaces project is an absolutely fantastic example of using SL to extend or create an innovative learning experience by exploiting the capabilities of the multi-user virtual environment. Professor Robbins employs both tactics I suggest in the definition above; her students are engaging the SL community and developing SL content/products they could not otherwise create in the physical or standard web environments. In my humble opinion, as an instructional technologist, this is a brilliant application of the SL environment which I believe any student would enjoy immensely.



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