Posts tagged conferences
Second Life Best Practices in Education Conference
May 24th
The Best Practices in Education Conference begins tonight, in about 6 hours (2AM CDT). There are reportedly over 800 individuals already registered with that number climbing by the hour. The buzz on the SL Educator’s mailing list is increasing dramatically. The program schedule promises to provide interesting presentations throughout the 24 hour long conference with a good range of topics: teen grid, quality instruction, case studies/examples, and engaging administrators .
My personal, tentative schedule is (all are CDT):
2:00AM – Breaking Loose: Educators at Large
5:00AM – Validating and Recognizing Skills
6:00AM – Developing Communities of Learners & Practitioners
10:00AM – Drawing on Second Life to Enrich the First Life
11:00AM – Keynote
3:00PM – Keynote
5:00PM – Graduate Student Social
6:00PM – Two Years of Introducing Educators to Second Life
8:00PM – Creating a Community of Practice – SaLamander Project
11:00PM – Observational Survey of Educational Institutions
It promises to be a hectic, sleep-deprived night and day; I hope to help out by moderating the 2AM session. I also hope to blog regarding each session, so you may see a flurry of posts to this blog in the near future.
Presentation for the Greater Houston Education Collaboration
Apr 27th
This morning, I delivered the MUVE Forward: An Educator’s Introduction to Second Life presentation for the first time; I’ve been working on it for a while. I had the opportunity to present as part of a regular series of educational technology related presentations coordinated by the Greater Houston Education Collaboration: a local group that’s doing great things in the area and will likely expand in scope.
The presentation was an interesting experience; we had several different technologies running over the top of one another. There were roughly 20 individuals attending the meeting in person at the AT&T Technology lab at the College of Technology at the University of Houston; we had a number of attendees that were participating via live streaming audio/video; there were members of both of those audiences that were also logged into Second Life, and I believe we had one individual that attended in SL only, which we weren’t expecting and didn’t support very well this time around. Furthermore, our audience was an interesting blend of educator’s that had used SL to some extent (anywhere from 1 day to 2 months) along side those that had perhaps heard of the virtual world. The GHEC site has the archive of the video stream; the web-based version of the presentation is online at http://topherzwiers.wikispaces.com
Depending upon interest from those that attended the meeting in person, I may offer the same presentation/tour of SL via SL only on May 25th: blending that activity into my attendance at the SL Best Practices Conference.
EDUCAUSE Learning Initiative in SL via NMC
Mar 20th
Anyone else trying to recover from Spring Break? ;-)
Trying to keep track of learning and conference opportunities regarding Second Life or MUVE’s in general is difficult. One such opportunity coming up this next week is the EDUCAUSE Learning Initiative Spring 2007 Focus Session activity in Raleigh, NC. The session, Immersive Learning Environments: New Paths to Interaction and Engagement, will occur March 27-28.
Fortunately, there will be several sessions from the event streamed into SL for those of us unable to physically attend the event. NMC Campus will be providing virtual access to Richard Van Eyk’s presentation Generation G and the 21st Century (schedule and slurl available via link) on March 27th; from the NMC Wiki:
The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We’ll examine the theory behind the effectiveness of games; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for schools.
NMC will also be streaming a number of sessions on the 28th including:
- Cyberinfrastructure-enabled Learning Environments for Gen-Z
- Collaboration, Immersive experience and Interaction – The Innovation Cycle
- Virtual Learning Environments in 3D
- Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education
- The Bar May Not Be As High As You Expect: Considerations in Implementing an Immersive Learning Environment
Full details are available via the NMC Wiki for the event. I’ll be trying to fend off other committments to attend these sessions.

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