Posts tagged communication
Real Life Education Groups Galore
Mar 21st
Continuing the SL-Education Galore theme . . . One of the resources I want to provide to those attending the “Educator’s Introduction to Second Life” workshop next Monday is a list of real life education relevant groups available in Second Life. The list below was compiled via (a) input from SL residents responding to my post to the Real Life Educators Group in world and (b) my exploration of group listings in the profiles of educators and colleagues in Second Life. So, while I’ve not personally joined each of the groups listed below, there’s one or more members of the Real Life Educators group who is a member of the group. As always, if there are other groups you feel I should read or include, please comment! I’m always looking for new resources related to real life education in Second Life.
ORGANIZATIONS
EDUCAUSE Virtual Worlds
AECT in Second Life
ISTE: Educational Technology Assoc
Community Colleges in SL
Friends of the League
GENERAL EDUCATOR NETWORKS
Real Life Education in Second Life
Teacher Networking Center
Educator’s Coffee House
NMC Guests
NMC Teachers Buzz
Educators Coop
College Professors
Second Life Academics
Edutwitterverse
SLEdu Events
Open SLedware
Picayune SLEDHeads
Open Education in Second Life
Immersive Education
EduSharers
K-12
K-12 Educators
Teen Educators in SL
Global Kids
DISTANCE EDUCATION
Distance Educators
SLoodlers
Learning Times
SL-NET
Sloan-C
EDUCATIONAL TECHNOLOGY
EDTECH Community
Instructional Designers
Discovery Educator Network
Educational Podcasting
LIBRARY
Library: Academic Avatar Librarians
Second Life Library 2.0
Librarians of Second Life
Library Reference Group
SLL Outreach to Higher Education
Second Life Library 2.0
Library Graduate Students in SL
RESEARCH
Association of SL Academic Research
PhD Research Community
RL EdD/PhD Students in SL
SL Researchers
DISCIPLINE RELATED GROUPS
Art Maniacs
Music Academy
Live Music Enthusiasts
Marketing Education
MBA Educators in Second Life
Second Life Entrepreneurs Club
RL Architects in SL
Science Friday
Science Center
Nature
Physics Education
Science Center
Psychology and Behavioral Science
Philosophy House
The SL Society of Political Science
Republican Party of SL
Land of Lincoln
Literature Alive!
Writers of SL
ESL (English) in Second Life
English Village
Language and Linguistics
Language Learning: Zon the New Chengo Chinese
Feb 1st
Zon: The New Chengo Chinese is an educational MUVE themed environment designed to teach users about Chinese culture and how to speak Mandarin. I first read about Zon in a TerrNova blog by Lisa Galarneau; she offers a good summary of the application, and it’s an interesting read. I also found information about the MUV at Michigan State’s Confucius Institute – one of the project’s collaborators – and via several news sources as well.
Are there themed regions/sims/islands already existing in Second Life that serve the explicit purpose of teaching particular ethnic cultures and languages? I’ve not yet encountered any such spaces in SL, personally, but it will certainly be exciting to watch those spaces develop. They are sure to come. Imagine, as a first year college student studying Spanish . . .
You’ve struggled a little bit during class to engage classmates effectively in Spanish dialogue; you need more practice thinking, speaking and writing in Spanish. In the evening, for your study time devoted to Spanish, you enter SL and teleport into Spanish Island 1. You find yourself on Main Street along with a number of other avatars; like you, many of them are learning Spanish; the ones that are not learning Spanish are native speakers from Spanish speaking countries around the physical world enjoying the opportunity to help others learn their native language.
You notice a fantastic variety of locations in which avatars may visit and converse in Spanish. Many of the locations are like those typically role-played in Spanish classrooms: bakery, grocery store, meat market, library, school, and bus station. However, there’s also a sports bar, a dance club, a wine garden, a restaurant, a coffee house, a bookstore, and a live music venue featuring Spanish-speaking performers.
It’s a fantastic opportunity to engage native speakers in a relaxed, authentic environment: virtually-based immersion learning.
In-World Laptops for Learners
Jan 29th
If my avatar already needs a personal time management and calendaring tool, then he certainly needs a laptop also, correct? A discussion on the SLED listserv caught my eye; Beth was talking about having had an in-world laptop created for her students.
From these laptops, students can email ANYONE (in or out of SL), access WebCT (or any CMS), go to our class blog, class wiki, flickr, Google,etc (there are like 20 links). He can custom design each laptop with your links and with your school logo. The laptops can be any color. He will place the vendor wherever you want it, as well, so students can purchase the laptops right on your land.
Following several emails from other list’ers expressing interest, Beth offered a demo, and since I was teaching that night, she even offered to meet up in-world to demonstrate this tool, and the scripter even dropped in for a visit. It’s a very nice tool with several interesting features that I want to highlight and discuss followed by a few details about the background on and availability of the laptops and a few thoughts for the Real Life Education (RLE) community.
There’s two basic functions of the laptop; clicking on the screen accesses web-based links which the instructor has selected to be included in the learner’s “library” of resources, and clicking on the keyboard makes available several interesting communication tools. In this particular instance, the links accessible from the laptop’s screen included several college-specific websites like the home page and the WebCT portal, a number of news sources, and Web 2.0 tools used by the course. The communication tools include the ability to send email from inside SL to other in-world addresses or web-based email; I was able to send email FROM my avatar to my regular gmail account! And, it’s possible to receive emails in-world only; sending emails directly to the avatar laptop! Not only that, it’s possible to access the in-world laptop via the web, without logging on to SL. Via the web-interface, it’s possible to send and receive emails from the Av-laptop, and the av-laptop will even tell you who is nearby in-world, without you having logged in to SL! It’s definitely a useful tool with interesting educational applications, including the ability to post an external blog entry via email from in-world.
The $100L Laptop Program anyone?
A couple of issues and ideas. . .
Currently, the laptops are not open source; if you want to customize the laptops or add content, you must contact the developer. That’s not an entirely bad thing, and Neo doesn’t charge a great deal for the laptops per student (about $5US ~ $1000L). And, he clearly does excellent work; as soon as I’m able to get back in-world, I’ll post a slurl to his storefront. With that said, there’s a definitive need, I think, for the education community to develop an open source version of this tool that relies on customizable and dynamically updated data, or for others who have created in-world computers to develop an educationally-centered tool priced as low as possible ($200-$300L ~ $1US).
Second, the in-world laptop I saw in the demo is based upon the SL Pear Computer platform and tools. The Pear Computer store is available in world at Porcupine (196, 31, 147). The store and their blog may be of interest: http://sl-pear.blogspot.com/
Finally, other SLED List’ers contributed other ideas and questions of interest. Intellagirl asked if the laptops could be automatically updated with new content and suggested a “binder” of sorts. Previously, she’s used a collection of notecards with links and information that were based upon the originals she possessed. By creating the dependent set of notecards, it’s possible for an instructor to update their copy which then cascades to each of the learner copies.
Second Talk!
Jan 16th
I have been trying to pace myself at about one post per day, but that’s just not possible at this point. The news and ideas are coming fast and furious, and some of them are very important to education in Second Life, hence a couple or more posts for today!
This was a predicted trend and new edge Second Life tool for 2007, but I’m not certain it was expected this soon. I certainly did not expect it in the first three weeks of the year.
According to the Second Life Insider blog from today (01.16.07), Second Talk beta is now available. According to the blog entry, Second Talk is a skype-based voice agent that when enabled by your avatar wearing the headset, you’ll be prompted if you’d like to speak to another avatar also wearing the headset and within range. More details available in this press release, including a short list of locations where Second Talk headsets may be acquired in-world; I’ll be posting slurls to my del.icio.us bookmarks in the near future as well.
I likely do not need to provide any explanations regarding the impact this tool may potentially have on real life education facilitated through Second Life; in short, however, Second Talk within Second Life presents educators with a freely available, synchronous voice chat tool fully integrated with an immersive MUVE capable which currently has an integrated, open source LMS being developed by the education community (sloodle). How long will it take Blackboard to become involved?
Identity and Education in Second Life
Jan 12th
This post is not going to beat the familiar drum of the age old identity issue that’s “plagued” distance learning: the question of whether the RL person behind the avatar is who they say they are; is it really John and not John’s talented, free-lance writer friend that is taking my Composition 1 class? Second Life presents an entirely different identity issue with which education will have to cope.
Riddle me this Batman. When you enter Second Life, is it a virtual you that you see in your avatar? Or, is your avatar nothing more than a character in the “game” you’re playing and fantasy you’re engaging – much like the “avatar” of Marcus Fenix you “become” when playing Gears of War? Thus far in SL, the range of identity attitudes individuals have in regard to their avatar has made an impression upon me.
SL as an Extension of Reality. My purpose in SL is to explore the potential, very real applications of SL technology to learning environments; in RL, that’s my chosen profession, and it’s very much a part of my personal identity. So, I not only identify with my avatar; my avatar is an extension of my real-life, personal and professional identity. I attempted to make Topher Zwiers look as much like Chris Duke as my SL skills would allow (although he’s slightly thinner ;-), and I firmly believe the salient social presence Topher creates in SL is identical to my own. Others that have met “Topher” and try to describe him to someone else later could be describing Chris. Or, at least, that’s my intent. I’ve met other SL residents with the Extension of Reality perspective as well; if I describe their SL presence, I’m describing their RL personas as well: Adam is a reporter/bureau chief for Reuters News; Alaric is a distance learning educator teaching Math and Phyics; Louis is an concert pianist; Farimhoo is a foreign language instructor; Neville is a librarian from Millersville University, and Kiwini is a designer/builder for Clear Ink. Going a step further to extend their RL identity into SL, there are even SL residents that are attempting to attach an image of their RL face to their Avatar.
SL as an Alternative Reality. Others’ purpose in SL is to engage activities and a persona which is beyond the realm of possibilities for their RL persona, and SL may present game-like challenges for them to accomplish. From FurNation to the gun trade to the sex trade, there are wildly varying purposes and uses of SL that are unrelated to RL identities, and forgoing a discussion regarding the general merit of such activities being part of or treated as a game, each has a potentially justifiable place in Virtual Reality. I’ve encountered residents that role play across varying historical periods, and those that find it a challenge to build/script fantastical weapons and characters we’ve only seen before in video games and fantasy comics. I’ve chatted with a dragon, an elf like creature, and a very small white house cat – all residents and RL people just like me.
The issue for education will be when these two worlds collide. What happens when an alternative reality infringes upon or becomes juxtaposed with an extension of reality?
First, I personally experienced an instance where an alternative reality infringed upon my reality in SL. A resident engaged in an alternative reality (or at least I hope so) included me in his alternative reality without my consent. Building objects and learning at Campus Second Life sandbox, another resident (can’t remember his name, but it had the number 7 in it) entered and began “shooting” everyone with a weapon that launched the “victim” a significant distance from where s/he was standing. He shot me more than a few times, despite my attempts to ignore and move away from him initially; he even seemed to target me specifically after my first request that he stop. After asking him to stop again and threatening to report him, he finally responded, “Best Game EVER!” Not all alternative reality folks are as inconsiderate, and we did have a decent conversation about scripting and building after that, but educators must be prepared to deal with situations where an alternative reality infringes upon reality.
Second, Second Life juxtaposes reality and fantasy in a way I’ve never witnessed before; reality and fantasy sit side by side between and possibly within individuals. Unlike my RL identity, Chris, it’s possible and “safe” for Topher to be an educator by day and a gunrunning pimp by night, but it may not be safe for Chris if Topher engages that dual personality. Where does one stop and another begin? What separates the educator from the gunrunning pimp persona? That sounds ridiculous to me, and perhaps to you, because it seems obvious to me that the two are different: one’s real and one’s a game. However, are they really separate and distinct? And, even if I can separate the two, can everyone else? If I make a concerted effort to create a real life persona in SL via Topher, why would Topher’s becoming an infamous gunrunning pimp NOT impact another RL educator’s opinion of Topher as an educator? of Chris as a RL person and educator? Even if I can separate the two persona’s, can someone else do the same? It seems that there will be at least a concern, if not a very real danger, that a learner could perceive the real life education conducted via SL as too much like a game? In an educational “game” juxtaposed with an alternative, fantasy reality, I believe it’s very possible for any hint of educational ethics to disappear entirely.
Ultimately, teachers and learners need to be aware of the two perspectives so that they know which they are applying and which is appropriate in a given situation and how they may respond if one perspective intrudes upon the other. While it may not completely resolve the issue of extension of reality versus the alternative reality, I believe learners using two different SL identities for different personas may help reduce the blurring of the lines between a “this is me” identity and a “this is a game” identity.
Networking has never been this easy . . .
Jan 6th
Following Louis Volare’s concert that I attended on 1/1/07, I stayed around the Nantucket Theater to learn as much as I could from others that had been in SL a bit longer than I had. I was fortunate to talk to Carmelita who knew Alaric, an educator in Second Life; she gave me Alaric’s contact information and sent him mine as well. Later that evening, Alaric and I were finally in world at the same time. I thought networking was networking, but SL created a few new opportunities.
Without SL, I think there’s very little chance Alaric and I would have bumped into one another; he lives in northern British Columbia, Canada, and I live in southeast Texas, USA. I think Alaric and I meeting virtually by chance is much less likely via other web technologies: IM, blogs, public wikis, or online chat. Why? Community chat is the most common means of communication in SL; other web tools, at least from my experience, require setting up specific conference/chat rooms and inviting specific users into them. SL, at its core, is a metaverse of community chat rooms which users can move easily between. It’s that characteristic of SL that made it very easy for Alaric and I to meet.
Also, SL offers increasing capabilities for voice chat, and until VoIP is more pervasive in SL, many users are opting to use Skype (www.skype.com) as an alternative. After visiting for a few minutes via traditional text chat, Alaric and I connected via a Skype call. I don’t think there’s any other venue or combination of technologies that enables the type of networking Alaric and I did that evening. The end result of the conversation is that Alaric, a distance educator teaching Math and Physics, and I, an educational technologist exploring the application of new technologies to learning environments were able to exchange ideas, in real time, and to some extent, in person. It’s a different type of networking.
That’s not all Second Life offers however. There are websites for groups of varying professional and personal interests, but SL makes it much easier to find and communicate with other, similarly interested people. In a matter of a week, I have been able to find several groups that I would either not have connected to, or would not be able to connect with as easily. Some of them are SL only groups while others are RL groups that have created a SL presence:
- Educational Podcasting, 245 members
- International Society for Technology in Education, 145 members
- Real Life Education in Second Life, 845 members
- Sloodlers, 174 members
- Webheads, 73 members
And that’s just the tip of the iceberg, literally. Every SL resident can create their own group. If you meet someone in SL, you can easily see the groups to which they belong in their profile; and it’s only a short leap from there to become a member of that group yourself. Unbelievable networking opportunity.
Finally, there have been virtual conferences via the web for some time, but SL enables that type of activity in a way no other web technology can. SL makes a virtual conference seem much more like a RL conference than one conducted via email or discussion boards or chat rooms. Plus, given the general, freely available SL environment, it’s much more possible for an educator to create a conference or mini-conference than it was previously, and given the opportunity to communicate with entire groups of people at a time (the groups noted above for example), it’s much easier to advertise and solicit involvement of others. I’ve come across two past conferences in the past week: The Future of Digital Education and the Second Life Education Workshop.

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