MUVEForward

Levels of Classroom Use of Second Life

Speaking with a faculty member who recently (past 6 months) entered Second Life and has been exploring potential uses within his Chemistry classroom, I described four levels of classroom use of Second Life to help organize an approach to incrementally implementing the technology in the classroom: presentation tool, guided experience, self-directed experience, and student generated content.   I’m relatively certain others have previously described and likely posted something similar; if you’re aware of those, I’d be interested in your thoughts and other similar posts.    More >

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Do we learn better in immersive environments?

(Cross-posted from http://blogs.sanjac.edu/virtualworlds)

The Virtual Worlds Education Roundtable (VWER) is a weekly, global meeting of professionals interested in the use of Virutal Worlds in educational environments. Currently, the VWER meets every Thursday in Second Life at 4:30pm San Jac time.

The meeting this week was an open discussion by all attendees of the question, “Do we learn better in immersive environments? – including virtual worlds, games, etc.” Participants were invited to “bring any links to articles that support or refute this idea.” A full transcript of the meeting will be available online at the VWER website via the Transcripts link on the main menu. More >

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