cmduke
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Posts by cmduke
WebQuests become Second Life Quests
Jan 17th
How many WebQuests exist on the web? I imagine that number is quite large, and the collection of existing WebQuests can be an incredible resource for applying Second Life technology to enhance learning spaces. San Diego State University illustrates the possibilities in their SL Meadowbrook campus through a SL/Virtual/3D rendering of a webquest published by Lubbock ISD called Meet the Immigrants.
The information card accompanying the location indicates that the space is: an example of adapting a WebQuest to a 3D virtual environment. It is designed for learners to access in two class periods. Class period 1: Log on, orient themselves and choose which immigrant character type they are going to research. (Independent internet research on chosen roles). Class period 2: Log on, get files and become that character and join in a round table discussion around the central campfire, synthesizing and comparing the experiences of various immigrant populations throughout United States history.
The SL Quest version of this exercise presents a virtual diorama with four different settler groups represented by a male and female avatar standing in front of their respective “home” positioned around a central campfire: Chinese Immigrants, New Mexico Conquistadors, Oregon Trail Settlers, and Pilgrims. Each of the eight avatars includes an Avatar-Giver script which allows any visiting user to physically transform “themselves” into a respective settler including avatar shape, hair, and clothing.
This virtual transformation of an existing instructional strategy may enhance the learning process in a couple of ways. First, the virtual diorama further assists learners with the visualization process which increases the salient qualities of the experience. Second, the added visualization also makes the role play more authentic as learners assume virtual costumes as they participate in the campfire discussions. And, of course, the second life version also further enables: additional enhancements to the 3D environment, distance learning, out-of-class engagement and collaborative opportunities with learners beyond the local classroom.
NMC to Support Educational Institutions in SL
Jan 16th
New Media Consortium, according to the about page on their website, is
an international 501(c)3 not-for-profit consortium of nearly 200 leading colleges, universities, museums, corporations, and other learning-focused organizations dedicated to the exploration and use of new media and new technologies.
The news relevant to Educators in Second Life comes from one of today’s (01/16/07) blog posts at the Second Life Insider: NMC Virtual Worlds Supports education. According to that report:
The mission of NMC Virtual Worlds is to provide support services to education and training organizations who are starting up their own presence within Second Life. More importantly NMC Virtual Worlds services are being offered pro bono. So, if your University is looking to create a Second Life presence (and lets face it Second Life is the new status symbol for a university) you can contact NMC and they will help you set up in world.
A video introduction to NMC in Second Life is available from their blog. The Virtual Worlds Project has a web-based home along with the NMC Campus in Second Life, and the NMC Campus Observer blog has news updates related to NMC’s SL activities.
The NMC website elaborates further
NMC Virtual Worlds offers the full gamut of services, from design and building, to terraforming and landscape design, to the development of customized learning experiences and specialized environments. Also available are media hosting and streaming, and comprehensive meeting support.
NMC Virtual Worlds offers all of its services to educational institutions and museums on a cost-recovery basis, resulting in deeply discounted pricing compared to rates of for-profit virtual development firms. NMC member institutions enjoy an additional discount.
In short, the impact upon educational institutions is free or, at least, deeply discounted SUPPORT SERVICES with an educational orientation!
Second Talk!
Jan 16th
I have been trying to pace myself at about one post per day, but that’s just not possible at this point. The news and ideas are coming fast and furious, and some of them are very important to education in Second Life, hence a couple or more posts for today!
This was a predicted trend and new edge Second Life tool for 2007, but I’m not certain it was expected this soon. I certainly did not expect it in the first three weeks of the year.
According to the Second Life Insider blog from today (01.16.07), Second Talk beta is now available. According to the blog entry, Second Talk is a skype-based voice agent that when enabled by your avatar wearing the headset, you’ll be prompted if you’d like to speak to another avatar also wearing the headset and within range. More details available in this press release, including a short list of locations where Second Talk headsets may be acquired in-world; I’ll be posting slurls to my del.icio.us bookmarks in the near future as well.
I likely do not need to provide any explanations regarding the impact this tool may potentially have on real life education facilitated through Second Life; in short, however, Second Talk within Second Life presents educators with a freely available, synchronous voice chat tool fully integrated with an immersive MUVE capable which currently has an integrated, open source LMS being developed by the education community (sloodle). How long will it take Blackboard to become involved?
A few random thoughts
Jan 15th
I do have several future posts in mind that are more focused on particular educational applications of Second Life, but for today, I have more of a collection of random thoughts regarding SL.
First, I’ve been asked to deliver a presentation that will introduce other educators to Second Life and its potential educational applications. To begin organizing that presentation, I’ve created a Topher Zwiers space at wikispaces.org. Anyone can view and use those resources, as they’re posted.
Second, the Second Life Insider is now taking nominations for the Best of Second Life 2006 awards. There’s not an education category, but I encourage others to write one in and vote for real life education related resources.
Third, the number of commercial entities engaging Second Life continues to amaze me. In particular, news posted today indicated the first ever virtual presence for a Convention and Visitors bureau will be launched in the near future; it’s particularly relevant to me because of the proximity of the RL location. The article on Second Life Galveston Island notes:
Second Life Galveston Island is about promoting Galveston Island tourism to a new audience, as well as providing an escape from the ordinary and reinventing everyday experiences,” said Cordell. “Our debut within Second Life will give digital travelers a chance to introduce themselves to the best aspects of Galveston Island, and unwind their virtual selves in our social areas, beaches and concert venues. They will be able to take guided virtual tours, learn about Galveston history, view Galveston Island tourism videos, provide feedback and interact with new virtual friends from around the globe.
Finally, if you haven’t already, notice the shared news feeds and del.icio.us bookmark rolls running down the right side of the blog page here. These are the news articles and sites I’ve encountered recently that may be of particular interest.
A YouTube Tour of Second Life
Jan 13th
One of the blogs/newsfeeds I read regularly mentioned a Second Life related video posted via YouTube, so I started exploring the site to see what could be learned or demonstrated about Second Life via already-posted YouTube videos. The collection of videos I marked highlight a number of educationally relevant possibilities in Second Life, and even the ones that aren’t clearly educational in nature, consider, “If these activities – through 3D building and scripting – are user generated via Second Life, how many different educationally centered activities are possible?”
An introduction to Second Life – a little dry and business oriented, but something for starters
Multimedia Broadcast of Live Events, Wimbledon Concept Video 2006
Multimedia-based Approaches to Marketing
Build a Virtual Campus: Bobcat Village – Texas State
Tsunami Simulation & Education
Virtual Conferences
Psycho-Educational Simulation of a Schizophrenic Episode
Integrating a Learning Management System – Moodle to Sloodle
Creating and Visiting Museums
Kayaking
Re/Creating Music Videos
Skateboarding
Auto Racing
Skydiving
Identity and Education in Second Life
Jan 12th
This post is not going to beat the familiar drum of the age old identity issue that’s “plagued” distance learning: the question of whether the RL person behind the avatar is who they say they are; is it really John and not John’s talented, free-lance writer friend that is taking my Composition 1 class? Second Life presents an entirely different identity issue with which education will have to cope.
Riddle me this Batman. When you enter Second Life, is it a virtual you that you see in your avatar? Or, is your avatar nothing more than a character in the “game” you’re playing and fantasy you’re engaging – much like the “avatar” of Marcus Fenix you “become” when playing Gears of War? Thus far in SL, the range of identity attitudes individuals have in regard to their avatar has made an impression upon me.
SL as an Extension of Reality. My purpose in SL is to explore the potential, very real applications of SL technology to learning environments; in RL, that’s my chosen profession, and it’s very much a part of my personal identity. So, I not only identify with my avatar; my avatar is an extension of my real-life, personal and professional identity. I attempted to make Topher Zwiers look as much like Chris Duke as my SL skills would allow (although he’s slightly thinner ;-), and I firmly believe the salient social presence Topher creates in SL is identical to my own. Others that have met “Topher” and try to describe him to someone else later could be describing Chris. Or, at least, that’s my intent. I’ve met other SL residents with the Extension of Reality perspective as well; if I describe their SL presence, I’m describing their RL personas as well: Adam is a reporter/bureau chief for Reuters News; Alaric is a distance learning educator teaching Math and Phyics; Louis is an concert pianist; Farimhoo is a foreign language instructor; Neville is a librarian from Millersville University, and Kiwini is a designer/builder for Clear Ink. Going a step further to extend their RL identity into SL, there are even SL residents that are attempting to attach an image of their RL face to their Avatar.
SL as an Alternative Reality. Others’ purpose in SL is to engage activities and a persona which is beyond the realm of possibilities for their RL persona, and SL may present game-like challenges for them to accomplish. From FurNation to the gun trade to the sex trade, there are wildly varying purposes and uses of SL that are unrelated to RL identities, and forgoing a discussion regarding the general merit of such activities being part of or treated as a game, each has a potentially justifiable place in Virtual Reality. I’ve encountered residents that role play across varying historical periods, and those that find it a challenge to build/script fantastical weapons and characters we’ve only seen before in video games and fantasy comics. I’ve chatted with a dragon, an elf like creature, and a very small white house cat – all residents and RL people just like me.
The issue for education will be when these two worlds collide. What happens when an alternative reality infringes upon or becomes juxtaposed with an extension of reality?
First, I personally experienced an instance where an alternative reality infringed upon my reality in SL. A resident engaged in an alternative reality (or at least I hope so) included me in his alternative reality without my consent. Building objects and learning at Campus Second Life sandbox, another resident (can’t remember his name, but it had the number 7 in it) entered and began “shooting” everyone with a weapon that launched the “victim” a significant distance from where s/he was standing. He shot me more than a few times, despite my attempts to ignore and move away from him initially; he even seemed to target me specifically after my first request that he stop. After asking him to stop again and threatening to report him, he finally responded, “Best Game EVER!” Not all alternative reality folks are as inconsiderate, and we did have a decent conversation about scripting and building after that, but educators must be prepared to deal with situations where an alternative reality infringes upon reality.
Second, Second Life juxtaposes reality and fantasy in a way I’ve never witnessed before; reality and fantasy sit side by side between and possibly within individuals. Unlike my RL identity, Chris, it’s possible and “safe” for Topher to be an educator by day and a gunrunning pimp by night, but it may not be safe for Chris if Topher engages that dual personality. Where does one stop and another begin? What separates the educator from the gunrunning pimp persona? That sounds ridiculous to me, and perhaps to you, because it seems obvious to me that the two are different: one’s real and one’s a game. However, are they really separate and distinct? And, even if I can separate the two, can everyone else? If I make a concerted effort to create a real life persona in SL via Topher, why would Topher’s becoming an infamous gunrunning pimp NOT impact another RL educator’s opinion of Topher as an educator? of Chris as a RL person and educator? Even if I can separate the two persona’s, can someone else do the same? It seems that there will be at least a concern, if not a very real danger, that a learner could perceive the real life education conducted via SL as too much like a game? In an educational “game” juxtaposed with an alternative, fantasy reality, I believe it’s very possible for any hint of educational ethics to disappear entirely.
Ultimately, teachers and learners need to be aware of the two perspectives so that they know which they are applying and which is appropriate in a given situation and how they may respond if one perspective intrudes upon the other. While it may not completely resolve the issue of extension of reality versus the alternative reality, I believe learners using two different SL identities for different personas may help reduce the blurring of the lines between a “this is me” identity and a “this is a game” identity.
Central Piedmont Community College
Jan 11th
In just a matter of a few weeks, I’ve encountered a good number of educators that, like myself, are “exploring Second Life to see how” it may be used by a college or university. Central Piedmont Community College in Charlotte, NC – incidentally, one of the hosts of the League of Innovation’s 2006 Conference on Information Technology – is exploring as well, but they’re engaging that process openly via the CPCC 3D Campus / SLC3 Blog. I’m hoping that the lack of updates since late November can simply be attributed to the Winter Break because there are several very helpful posts already on the blog, so I’m hoping it will continue once the Spring ’07 semester gets rolling.
A couple of posts and links to explore from that blog:
- a draft of CPCC’s Strategic Plan for the SL Project
- an (internal? & approved?) initiatives grant to fund exploration of CPCC in SL.
- if you had less than 10 minutes to pitch SL to an administrator, what would you say?
- thinking out loud about how a meeting with the College President will/should go
- a Canadian Broadcast Company reporter’s introduction to SL (direct link, RealPlayer)
- the initial blog post describing the early stages of exploration
Imagine the collaborative effort if all institutions exploring SL maintained a similar blog; the cross posting, commenting, and information gathered from blog feeds would be an incredible asset to the community.
Slurl.icious
Jan 10th
I spent an hour or so last night tinkering with LSL (Linden Scripting Language); I’ve done enough novice to low-intermediate level programming that I was able to work with LSL well enough to create a small object/script designed to be used as a Center 2 HUD. Slurlicious combines SLURL and del.icio.us to allow SL’ers to share their current in-world location via their del.icio.us bookmarks.
When attached to the Center 2 HUD, the image above appears above the SL resident’s avatar. When clicked, the Slurlicious HUD will open the SL’ers personal post to del.icio.us page to allow them to bookmark a SLURL representing their current in-world location. The URL and page title information are already populated with the slurl and the region’s name.
I’m hoping this will be a tool useful for educators. At the very least, I wanted an easy way to share my landmarks with colleagues beyond the in-world features I’ve identified thus far into my six weeks of SL experience. So, if you visit, http://del.icio.us/cmduke/slurleducation, you’ll find all of the educational locations I have in my landmark inventory (of course, I also have that feed rolling on this blog site as well). If you subscribe to the feed for that page, you’ll be notified through the feed every time I landmark a new educational, in-world location along with the notes I add to describe that location.
If you’d like a copy of Slurlicious, I’m trying to find a location in-world where Slurlicious can be placed for retrieval; currently, I’m handing out copies. It is freely available with a note that donations to Topher Zwiers are appreciated (since they will help support my SL habit;-).
If you’d like to share your landmarks via delicious by way of Slurlicious, consider tagging all of your slurls in delicious with slurlicious, slurl and slurl(insert category). I’ll be tagging all of my slurls that way to allow for users to find any slurl tagged via slurlicious and then find subcategories of locations in-world. I’m sincerely hoping other educators will use Slurlicious as a way of sharing locations, so if you would like to join us, post the URL of your del.icio.us account as a comment to this post. Happy Slurling!
Ultimate Distance Learning?
Jan 9th
This past Sunday (Jan 7/07), the New York Times offered an article focused on the value of Second Life to enhance or improve distance learning: Ultimate Distance Learning. As an educational technologist with an emphasis in distance learning and new technologies, I would tend to agree, and many of the activities to which the article refers – collaborative projects, social opportunities for learners, interactive discussions – are in fact valuable enhancements to distance learning, particularly given the manner in which those activities are facilitated in Second Life.
However, the leading image caught my attention before I was even able to read the article, and it made an impression.

If distance learning facilitated via Second Life begins to look too much like this on a regular, consistent basis, we should stop! Unfortunately, there’s more than a few examples of learning space in SL looking exactly like this one.
The attractive benefits of internet-based distance learning are completely lost in such an environment. Quality internet learning is fundamentally different from most face-to-face environments; internet-based distance learning has typically been asynchronous, multimedia enhanced, and learner centered/directed. Recreating the classroom environment in SL removes ALL of those features, and we end up back in a synchronous classroom with limited multimedia presented in an instructor-led format. We shouldn’t use SL to simply replicate the classroom environment; we need to find innovative ways to do things differently. Otherwise, SL actually could become the unfortunate embodiment of “learning online being no different than learning face to face.” That’s not what we should be trying to do with this medium.
Second Life offers rather unique opportunities for learners: to engage virtual, authentic activities, to collaboratively develop meaningful products and spaces, and to engage one another in socially and intellectually meaningful discussion beyond the constraints of a traditional classroom or even a traditional internet based course discussion board. There’s no reason SL learners should be sitting and listening/reading an instructor; I did attend one meaningful class on basic prims that was set, basically, in a pasture. Each SL’er found plenty of space and began rezzing prims; of course, the instructor was talking/chatting/typing as we went, but each individual could determine their own pace, and each remained active throughout the session. That’s the kind of active learning we need to be engaging.
If distance educators are to use SL to enhance instruction, we should be using SL to do things we can’t do in the classroom: attend or produce live music concerts, engage in political discussions with political leaders, participate in open SL poetry writing classes with other SL’ers, take (or create) a SL generated tour of the solar system, attend an open seminar/discussion focused on contemporary issues (Myspace as a resource?), become an art critic after visiting a SL art exhibit, peruse a library or museum exhibit, or participate in online conferences just to name a few. If we’re busy recreating classrooms and uploading powerpoints or videos into them, we’re just doing what we’ve always done, and SL is anything BUT an ordinary tool with which to teach.
SL Moves to Open Source
Jan 8th
This is by no means a scoop on my part, and it’s not specifically real life education in second life. However, the news that the Second Life client application is now open source and that there are plans for the server application to be open source in the future is extremely relevant to educators at all levels.
A quick, time-sensitive side note: Linden Labs has a Technical Town Hall scheduled for tomorrow, January 9th at 5-6pm CST to answer additional questions about SL Open Source; the Q&A will, of course, be in-world at Pooley Stage. Now, back to the importance of Open Source SL for educators . . .
First, Linden Labs is embracing the Open Source & Open Content movement. The Open Source/Content movement has been building for some time in the education market; it has not yet reached critical mass, and the full reach of the OS/C influence has yet to be seen or estimated. But, with an increasing number of institutions participating in the movement – MIT, Rice University, Berkeley and others – open educational content is becoming a reality. For Linden Labs, a large and somewhat influential player in the current proprietary market, to open source their client sets a precedent for others to follow, and it makes a proprietary interface open to modification by those striving to incorporate the technology into learning environments. If/when the server application is open sourced, educators and the general community at large will benefit further. Very simply, when large, profitable companies make their products more accessible and financially available to the general public, educators benefit.
Second, open sourcing creates opportunities for educational developers. A group on my mind currently that should definitely benefit and thrive from the Open Sourcing of SL is the Sloodlers (SL group). Sloodle is a modified version of the open source learning management system Moodel; Sloodle seeks to merge the existing learning management system into the Second Life environment, basically creating an in-world content management system for educators delivering instruction via SL which may also be mirrored via a traditional website. Given the Open Sourcing of SL, it should now be possible for Sloodlers to create, if necessary, a customized, open source version of the SL interface that can support learning more effectively than the original SL viewer. At the very least, the open source allows a better understanding of the viewer which will enable the creation of tools that further enhance the SL experience for learners.



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