Archive for January, 2008
ELI2008: Experiencing a Different Twitter
Jan 28th
Again, at ELI 2008 in San Antonio, I’m currently in a plenary session in which Henry Jenkins from MIT is speaking on “What Can Wikipedia Teach Us About the New Media Literacies?”
I’ve blogged on Twitter before (July 28 and July 30, 2007), and with the exception of my recent 4 week hiatus, I’ve been using it consistently and extensively since those original posts. However, I’ve not personally experienced one key affordance of Twitter: enabling a backchannel (kibbutz, for chess folks) for a more traditional speech/lecture. If you visit the ELI 2008 with Friends Twitter page and track back to approximately January 27 1:00pm CST/US, you’ll see the conversation that occurred via Twitter while Professor Jenkins spoke.
The quantity and multi-directional nature of communication currently occurring is mind-staggering, and that’s without getting too deeply into the Flickr stream for the event or searching for blogs with the ELIAnnual08, ELI2008 or ELI08AnnualMeeting tags (I’ve seen or heard it all three ways, but was just told via direct Tweet that the first is the “official” tag). I’ve known this could occur, but to experience it first hand with the volume at which it is happening is simply amazing. As I mentioned in the Twitter conversation, you can literally “hear” the backchannel via the keyboard clicks going on in the room; of course, having round tables to allow attendees to actually use their laptops makes a tremendous difference.
ELI2008: Changing Learning Cultures on Campus
Jan 28th
I’m attending the Educause Learning Initiative Annual Meeting in San Antonio and wanted to share a few thoughts regarding this morning’s preconference workshop – Changing Learning Cultures on Campus from Theory to Practice facilitated by Dr. Dieter Euler from the University of St. Gallen in Switzerland.
St. Gallen began, around 1999-2000, engaging a significant institutional initiative to “change the pedagogical profile” of the institution; the goal was to move “from a culture of teaching to a culture of cooperative self-learning incorporating technology.”
Initially, this sounds like a learning signature for the institution which guides the mission of teaching and learning within the University. I’ve encountered a learning signature before at Cy-Fair College in Houston. I wonder if such an explicit declarative statement is common among higher education institutions, if any institutions K-12 included. I believe the lack of such an explicit statement is one that has inhibited change in several institutions in which I’ve worked. Identifying the pedagogical philosophy of the institution seems to be key; defining that signature seems critical to making progress toward enhancing the pedagogical practice of those within the institution. The challenge and difficulty is to get those involved to agree on a pedagogical profile.
To accomplish the goal, St. Gallen established a specific agenda with four key points:
- curricular changes: more context-related subjects (25%); self-regulated learning environments making up a considerable part of the curriculum
- learning platform – potential to support communication
- pedagogical changes – learning environments representing the new learning & teaching culture
- strict quality-assurance system: introduction of rigorous evaluation procedures
Those points provided the background from which the main activity for the workshop was generated. The focus of the workshop was a small group, interactive simulation on how to create change within an institution. The computer-based simulation was fantastic; I encourage any educational change facilitators to take a look at this simulation. More information available at:
http://elearning-reviews.com/projects/educhallenge-en.html
The primary take-away for me from the simulation focused on the notion of formally approaching, considering or developing strategy for the use of informal networks. Could or should technology integrationists track and keep a cluster chart of informal data? For example, if Professor B indicates they heard about a technology from Professor A, should educational technologists make a practice of documenting that relationship in some manner for future reference? Does it not also make sense for educational and technology change agents to track profile information on relevant individuals and potential adopters?
I’m familiar with many of the preferences and tendencies of the faculty with whom I work, but that’s different from making a concerted effort to document, track and analyze the inter-relatedness of professional and social networks within the institution.
Second Life – Educator’s MUVE of Choice?
Jan 4th
A couple of weeks ago, I asked whether educators should be focusing on Second Life (as the MUVE of choice for education). The focal point of that question was the graphic released by KZero. Specifically, I asked:
If I were to begin exploration of virtual worlds as an educator with a blank slate – with zero knowledge of any virtual worlds – and were presented this graphic, which virtual world should I select to serve an educational interest? to introduce to learners in a formal learning environment? From behind that same veil of ignorance, given only this graphic, what would be the first strategic choice you’d make in regards to virtual worlds in learning environments: which would you choose?
Based on the graphic alone, I question whether educators should be focusing on Second Life as a MUVE platform. Quite simply, Second Life isn’t where our learners choose to be. Looking at the dotted lines (outermost arc and radii) I highlighted previously, the average SL resident – as represented by the graphic – is in the 0ver 30 demographic. Since my initial post, Stan Trevena offered a more specific look at the age grouping of active Second Life residents in a blog entry at PacificRimX from December 23:
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Under 18 years old: 0.92% or 4,975 users
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18 – 24 year olds: 24.62% or 133,806 users
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25 – 34 year olds: 35.88% or 194,948 users
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35 – 44 year olds: 23.29% or 126,559 users
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45 and over: 14.77% or 126,559 users
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unknown: 0.52% or 2,818 users
Two notable facts presented in that data. First, right at 75% of all SL residents are 25+ with more than half of those being 35+. Second, there’s less than 5,000 active users on the Teen Grid.
It’s probably easy to see where I’m going with this. If the vast majority of learners in formal learning environments are under the age of 25 – the growing population of older learners notwithstanding – should educators not be looking more closely at other MUVE’s that perhaps cater to and attract our target demographic more than Second Life appears to? Should There not be more of a factor in our discussions about facilitating education via MUVE’s given that, according to the KZero graphic, the average There user is in her early 20′s – and much more likely to be within an educator’s target demographic? Isn’t one of the mantras and justifications for greater use of technology in learning environments simply that educators should be using the tools that their learners are already using?
I know I’m oversimplifying the discussion at this point. I realize, as Aldon and Eloise pointed out on the SLED listserv, there are many other factors that should influence the choice of a MUVE for educational purposes other than a simple popularity contest. Stability, accessibility (in disability terms as well as technological ones), the ability to create rich appropriate educational content and extensibility all impact the conversation.
With that said, for the past year I’ve focused on Second Life exclusively. I’m aware of other MUVE’s, but I’ve not explored them for educational purposes. At the very least, my point is that I believe I need to look beyond Second Life to explore the possibilities in other MUVE’s; if I knew nothing of any virtual world, I would evaluate those that appeared most appropriate, so I believe I should take a step back and do that. At most, if my tunnel vision in regard to Second Life as the educator’s MUVE of choice for learning environments is typical of the SLED community, I believe a concerted effort to explore other virtual environments is a worthwhile consideration.

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