Archive for August, 2007
Experiencing Voice -and- Not So Much
Aug 4th
The Sloan-C group I mentioned yesterday represented the first group meeting I’ve attended since voice was implemented in the standard Second Life viewer. Now that voice is really, truly here and I’ve had a chance to experience it in a group setting, I have a few thoughts and reactions.
For now at least, voice presents some interesting difficulties for group communications in terms of hardware. Not everyone may have the equipment available to participate. That’s what happened with the Sloan-C group; some had the requisite mic; others did not. That left us trying to communicate via audio and text – splitting the conversation(s). Ultimately, the solution was to do everything through text to allow inclusive participation, but that certainly slowed things down a bit.
I know several individuals which have said they prefer to continue using text. I’m not entirely sure that’s going to be possible. Even for this meeting – only a few days after voice became a feature of the standard viewer – there was an expectation for voice participation. Will the education community be understanding and accepting of those that choose not to participate via voice? Will individuals truly have a choice? What will the community’s perception of those individuals be?
I believe there’s no question that voice creates an additional level of complexity which makes technical difficulties more likely and/or adds another learning curve for new users as they begin participating in Second Life. At the very least, voice adds another “moving part” that can break or cause problems on the grid; will the benefit of voice outweigh the distractions it may cause? I’m an experienced SL user, and I consider myself fairly tech savvy; I can learn new applications quickly by trial and error. Exactly how difficult will the voice setup be for users that are new to SL or are not very tech savvy? How is a new SL’er supposed to understand what “hear audio from: camera position or avatar position” actually means and be able to make a choice between the two?
And speaking of hearing from camera or avatar position, what does that option do to privacy in world? Do we not carry certain meatspace expectations into Second Life with us? If a friend and I choose to walk away from a face-to-face group for a private exchange, because the risk of us being covertly surveilled is terribly low, we know there’s no “flies on the wall” listening to our conversation. In Second Life, flies can be on every wall. Using the “hear from camera position” option and the delimited camera options, it’s possible to listen to conversations from half a sim away. Is everyone aware of that? How long will it take for SL’ers to adjust their conceptions of privacy regarding their spoken word? While it’s likely to never happen in the physical world, in Second Life, my neighbor can sit in his house and very easily listen to what is being said in mine – without ever being seen. Imagine the implications for education. Will a faculty member needing to have a private conversation with a learner know or remember to switch to private conversations and/or text rather than simply walking away from the group?
Everyone speculated or knew voice would bring entirely new pedagogical concerns to Second Life. I experienced two of these concerns in the Sloan-C group. Small groups may need to be smaller than they’ve ever been face-to-face, online or in Second Life. A group of 8-10 can function via text chat; we’ve accomplished that in synchronous and asynchronous communication for some time now; plus the ability to track back through the conversation log makes it easy to catch up when behind. When communicating by voice in a face-to-face environment, it’s possible to work with groups of 8-10 as well; we have a number of established conventions and non-verbal communications that facilitate smooth transitions between individual participation in the conversation. However, in a virtual environment, those conventions don’t exist and the non-verbal signals to indicate one’s interest in speaking are unavailable. To reduce the confusion, Second Life groups using voice to communicate may need to be as small as 3-5 people. And, I’m not confident that we’ll ever get use to the lack of those smooth, non-verbal cues; when’s the last time you and a colleague/friend stumbled through that transition on the phone – unintentionally speaking over one another, both of you stopping for silence, both of you starting again at the same time and then both saying “Go ahead” at the same time? Ever have the same experience in a videoconference when you can actually see each other?
The second pedagogical concern focuses on the lack of a text-based log of the conversation. Voice communication in Second Life is more synchronous than the text is. I enjoy the flexibility of text-based chat, of being able to walk away for a few moments if needed but not missing anything because I can track back through the conversation. In terms of distance learning, Second Life with voice is a little less flexible than it used to be.
Finally, and I’ll only cover this one with a question and a short comment. Does voice in Second Life re-establish all of the social inhibitions and heirarchies of the physical world? I found that I was hesitant to speak in this group – just like I am when in similar situations in the physical world.
With all of those regarding voice in Second Life, I have to admit that voice is still an incredibly powerful tool within Second Life for one-to-one networking and conversations. While trying to capture the picture/icon for this blog post, I stumbled upon Thursday and had a conversation about the work he’s doing on his thesis which is directly related to what I do on a day-to-day basis. Fantastic opportunities loom in spite more than a few concerns . . .
Sloan-C Effective Practices in Second Life
Aug 3rd

The Sloan Consortium (Sloan-C) works “to help learning organizations continually improve quality, scale, and breadth of their online programs, according to their own distinctive missions, so that education will become a part of everyday life, accessible and affordable for anyone, anywhere, at any time, in a wide variety of disciplines.” Over the past several weeks – from my perspective at least – members of that organization have worked to begin Sloan-C’s involvement with and support of teaching and learning in virtual environments, Second Life in particular.
Tonight, I attended a SL-NET, as it’s been dubbed, meeting to begin discussions on how Sloan-C might best support RL education in SL. The turnout was impressive and quite exciting: 22-25 participants. After introductions and an overview of the potential groups, we separated into smaller, personally selected interest groups. Of course, the group in which I was most interested focused on effective practices in Second Life.
The conversation was definitely interesting, and with the concerns I’ve expressed in this space previously, it’s encouraging to be involved with a group of individuals concerned with defining, demonstrating and promoting effective teaching and learning in Second Life. It’s not that others are not concerned, but I’ve not yet encountered many conversations or individuals explicitly attempting to define what does or does not constitute effective, quality use of Second Life as a formal learning environment. Somewhat expected for a first meeting, we spent much of our time focused on the logistics of the group – how to maintain communications in the future, who the designated chair or co-chairs for the committee may be – but we did spend some time talking about the concepts of quality teaching and learning and how to collect and communicate examples of effective practice.
The idea for the committee is to (paraphrased/librally-quoted from a summary email by Ragitake/SL):
lead a research, gathering, and dissemination initiative. The idea is to build upon the Sloan-C Effective Practices Library, with an additional (or separate) section for Second Life. The committee will draw from the methodologies used by Sloan-C to establish a critical mass of effective practices in online education to establish the same information for teaching and learning in Second Life. The committee proposes to initiate discussions on effective practices as well as survey Sloan-C members (and perhaps others) who are or are planning to teach in Second Life and gather successful methods, activities, approaches and participant-submitted case studies.
I think the process begins with defining and vetting criteria that identify effective teaching and learning in Second Life. That’s a tremendous task, but after several conversations about the definition I’ve offered previously, I think it presents, at least, a start to the conversation. With that task complete, it becomes possible to collect samples and build a portfolio of effective teaching practice.
The event was well organized and effectively facilitated; it was a fantastic job by Floria. It’s certainly an exciting project with which to be involved. If you have interest in this project or any other Sloan-C related SL activities, contact me at topher (at) muveforward (dot) com. I’ll get you in touch with the appropriate individuals (rather than posting their information here). And, there’s a few more pictures here >
Combined Campus & Museum Build?
Aug 2nd
With the number of campuses established in Second Life, is anyone familiar with any that are combined, collaborative builds between a College/University and another organization? Is there a campus that represents multiple organizations? (I’m assuming that the answer is an obvious one to which I’ll respond, “Really!? I’ve been there and didn’t remember that it was a combined build.”)
With our Second Life project temporarily on hold while we revisit funding issues, I began “sketching out ideas” for the layout and design of a Second Life campus for my institution. I didn’t do any serious sketching or prototyping, just dabbling for now until the funding questions are answered. However, as I thought through how to design a campus that addresses a number of needs – not the least of which are marketing/branding and the challenge of designing a single Second Life campus that represents multiple physical campus identities – I kept coming back to the same idea: a local monument and battlefield are the clearest symbols of our institution’s name and origin. My institution is named after a historical battle and battlefield; that historical influence pervades the area and has contributed greatly to the identity of the community over the years. Leveraging that identity in Second Life is important.
Naturally, a monument, museum and historical park occupy the site of the battlefield, and two different groups maintain those facilities and facilitate events and activities related to the history of the area. If including the symbols of the monument and battlefield in our campus build is important, why not engage the museum and historical association to develop a Second Life site that represents the entire area? Rather than simply using the monument as part of our campus, why not collaborate on a larger project that includes our College, the museum and the battlefield in a manner to support formal and informal education along with virtual tourism?
While that adds a layer of complexity to the project and likely extends any development timeline we may have had in mind for our institution, it seems like a worthwhile community collaboration. So, my question, again, “Is anyone familiar with any Second Life builds that are combined, collaborative builds representative of a College/University and other organizations or interests?”

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