Archive for April, 2007
Spaceport Bravo
Apr 29th
Spaceport Bravo, to accompany the International Space Museum’s original Spaceport Alpha, has been launched (no pun intended) in Second Life. SL Insider has more specific details about events surrounding the launch.
Just checking around the two locations, the piece that caught my attention was the “walk-in” lunar module, which the picture here depicts. I’m not certain if these feature is new or not, but it’s the first time I’ve noticed it. While future applications of SL may allow avatar-LEM interaction, even the simple ability to “walk inside” a mock up of the lunar module is interesting. The planetarium also provides the opportunity to “view the universe.”
Further, some of the events surrounding the official opening of the location are fantastic educational opportunities as well – particularly, from a history and science perspective, the special lectures.
Lectures will include special lectures by Prospero Frobozz ( Dr. Robert A. Knop Jr. in real life) entitled “The Power of the Dark Side : How we know that the Universe is filled with Dark Matter and Dark Energy”, Troy McLuhan, ISM Director, who will tell the story of Alan Shepherd, Kat Lemieux, ISM President, who will speak on the History of the ISM, and Patio Plasma, Director of the Splo Museum in Second Life and Planetary Physicist in real life, who will give a presentation titled “Roving Mars: What is it like to be on the surface of the red planet?”
Health & Psychology: Self Image
Apr 28th
Peggy Sheehy at Suffern Middle School in New York began using Second Life with her students in early April (at least it appears that way on her blog).
Her blog provides several examples of what I believe is quality, value-added use of SL; they are developing “authentic learning projects that allow learners to engage learning content through interaction with communities and/or creation of content or products in a manner not possible through a physical or standard web-based learning environment.”
Specifically, the rough draft plan Peggy describes for a Health class lesson on Self Image is outstanding. Certainly, read the blog entry for full details, but in short, students will consider media portrayals of “real beauty” and, as best they can and from their own perspective, create their avatar in their own image. They’ll then reflectively discuss, via SL, the avatars they created. Randomly assigned groups will then create attractive and unattractive avatars according to popular media standards, including boys creating attractive/unattractive female avatars and vice-versa. The avatar creation activity will be followed by “all four groups [will] hold[ing] a discussion about how they look, how they react to each other and why.”
Brilliant use of SL, in my humble opinion. Certainly, this sort of activity may have been engaged before in a face-to-face classroom, perhaps even with the use of computers to digitally enhance or alter photos to create more or less attractive self images. However, there’s an incredibly powerful authentic opportunity in SL for learners to create an appearance and then assume that appearance throughout a discussion, and potentially, over the course of several interactions with other learners in a social environment. That is truly a value-added use of Second Life to enhance the learning experience.
Presentation for the Greater Houston Education Collaboration
Apr 27th
This morning, I delivered the MUVE Forward: An Educator’s Introduction to Second Life presentation for the first time; I’ve been working on it for a while. I had the opportunity to present as part of a regular series of educational technology related presentations coordinated by the Greater Houston Education Collaboration: a local group that’s doing great things in the area and will likely expand in scope.
The presentation was an interesting experience; we had several different technologies running over the top of one another. There were roughly 20 individuals attending the meeting in person at the AT&T Technology lab at the College of Technology at the University of Houston; we had a number of attendees that were participating via live streaming audio/video; there were members of both of those audiences that were also logged into Second Life, and I believe we had one individual that attended in SL only, which we weren’t expecting and didn’t support very well this time around. Furthermore, our audience was an interesting blend of educator’s that had used SL to some extent (anywhere from 1 day to 2 months) along side those that had perhaps heard of the virtual world. The GHEC site has the archive of the video stream; the web-based version of the presentation is online at http://topherzwiers.wikispaces.com
Depending upon interest from those that attended the meeting in person, I may offer the same presentation/tour of SL via SL only on May 25th: blending that activity into my attendance at the SL Best Practices Conference.
I’m Back… SL Acceptable Use Policies?
Apr 26th
I’ve been absent longer than intended, but It’s been an extremely busy, non-SL month.
However, things have been moving forward in our institution with interest in SL potentially reaching a critical mass. Given recent events and discussions, I believe planning will move forward this Summer with the intent to begin this Fall supporting faculty efforts to develop SL-delivered instruction. I do hope that we’ll move forward confidently with informed caution.
I mentioned previously that one of my driving professional concerns, as an instructional technologist, is to avoid
another, although more literal this time around, “land grab” at the distance learning landscape that resulted in the “teach now; plan, administer, manage and evaluate later” approach that so many institutions had to, ended up or are still taking with regard to web-based instruction.
With the range and number of faculty and instructional leaders asking our instructional technology group about SL increasing, I was recently asked, “Are we ready to support SL now? If not, when? At what level? What sort of timeline is involved?”
I answered those questions with quite a few concerns and questions, and I’m wondering and planning to find out the extent to which these questions and concerns are being addressed in other institutions.
- How or when are we going to define an “Acceptable Use” of SL? by faculty? by students? What happens if a student publicly, through open text chat, berates and verbally assaults another student? I *know* what happens on campus, but what happens on the virtual campus? Is it as simple as applying all other Acceptable Use policies to SL? What unique issues exist with SL in regard to an AUP?
- Do we want to begin developing quality guidelines now? How are we going to support the development of resources by/for faculty? I’m assuming we’d prefer to do those things at the outset rather than playing catch up later in the “teach now; plan, administer, manage and evaluate later” approach. How concerned are we of having the same “rush to the new medium” issue that occurred with web-based instruction?
- If we’re funding faculty development, how different are the purchasing/expense management issues in SL? Are there any accounting guidelines that are impacted by allowing the purchase of Lindens? of virtual goods and services?
- To what extent do we need to train our users – faculty and students – about risks and issues related to SL? Identity issues? The “mixed realities” in SL? Mixed goals/objectives in SL?
- We have three campuses; what does it mean to build a SL Campus? We can’t really just build a virtual version of our existing campus, and I’m not sure that we’d want to. Do we build, rent? Do we go the official route and brand our use by purchasing an institutional last name? That opens a tremendous can of worms for the marketing department.
- If we’re going to engage SL as an institution, what about student services? Student training and support in SL? What’s the economic impact of SL on our student demographic?
That list only begins to scratch the surface of questions if we are to engage Second Life (a) truly as an institution – as opposed to an individual faculty member or single department, program, or disciplin and (b) in a well-organized, quality manner that offers value added instructional methods and content rather than simply replicating instruction that can be done more easily and perhaps better via other medium.
While I’m out . . .
Apr 3rd
For almost a week and a half, MUVE Forward has been silent. Sort of . . . I’ve been actively exploring SL in the past 10 days, I’ve just not had the opportunity or the occassion – given my work on the research project(s) I mentioned in the March 23 post – to post thoughts to the blog per se.
However, if there are times I seem to “disappear from the blogosphere” (a rhyme!), you may want to keep an eye on the other feeds that are listed down the right side of the blog page. I post frequently to those feeds, in addition to this one.
- Topher’s EduSlurls are educationally relevant SL locations I’ve del.icio.us tagged.
- SL & Education pages are websites I’ve tagged relevant to Second Life and Education.
- Perhaps more importantly, SL Education News resyndicates blog and news articles I’ve read and believe are relevant and may be important to other educators working in SL.
I’m working hard in and with SL, just not always posting to this space. Don’t give up on MUVE Forward! More to come . . .

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