Archive for January, 2007
Music: Louis Landon and his piano in SL
Jan 5th
The first event I attended in Second Life that really got the educational blood pumping was a “Live” music concert. I wasn’t really looking for anything in particular at the time; I just happened across the event listing, was already online, and figured I’d see what “Live” music was like in SL.
Arriving in the Nantucket Sim (which includes a sailing simulation) at the Nantucket Theater, I was impressed by the layout and familiarity of the facility; basically, if you’re going to a very small concert, it might be something you’d expect. It’s a small outdoor, grassy amphi-theater with wooden benches built into the small hillside. Of course, Louis Volare (in real life: Louis Landon) the performer is sitting on stage at the piano. Clicking on the Play Music button that appeared at the bottom of my screen started the music; sure, exactly what I expected… sort of.
I expected to listen to and hear music, but I figured it would be some sort of a simulation of a live concert. In retrospect, I guess I expected something along the lines of an MP3 or series of MP3′s playing as the performer appeared to perform on stage, and it would be really cool if the performer was actually the real-life composer and original artist of the music. I could not have been more wrong! And, once I realized what was actually going on, I was stunned, amazed, and completely mind-boggled; from the comfort of my living room couch, I was actually listening to LIVE MUSIC performed by the original artist. Probably the reaction folks had to television when it first hit the market, but there’s a bit more to this situation.
The RL (real-life) Louis Landon was sitting in his house in New York with his keyboard connected to a streaming media server via his PC; the stream he was creating was connected to the Nantucket Theater in SL (I still haven’t learned how exactly). So, when I clicked on my Play Music button while sitting in my house, I heard Louis playing his piano in real time, barring whatever X second delay may have occurred in the digital transmission of the music. This concert was created and enjoyed by individuals in their homes without the involvement of a broadcast station or trained professionals with skills unbelievably beyond what Louis or any audience member must have for this social transaction to be meaningful. That’s not your (or your Dad’s) first television! And, to me, this much of the story already presents a pretty amazing use of technology. But there’s more still.
This concert peaked at 51 concurrent audience members; collectively, the audience represented Holland, England, Canada and at least six U.S. States. While Louis played, audience members enjoyed the music and were able to quietly chat via text messages; the discussion included a wide array of topics that included: comparing the current song to others they had heard previously by other artists, considering the characteristics of the piece being played, asking Louis questions about his life and work and even current news topics. In between pieces, Louis talked to the crowd, often verbally answering questions or comments that had appeared in the text messaging. This truly was an amazing experience.
How often does the general public have an opportunity to attend a concert *that* small – only 50 people? How often at a concert do you have a voice that can be heard and answered by the performer? How often do you have the opportunity to listen to a live concert by a New York based performer, if you live more than two states away? For me, not often, if ever is the answer to every question. And, for education, that’s the significance of this event.
Music faculty across all levels of education have an opportunity to expose their students to live concerts without the hassle of the expense, release/travel forms, or safety issues. Not only can the entire class attend, but the entire class can ask questions and interact with the performer. Learners can interact within the classroom and in Second Life to discuss and appreciate the music. The performer may potentially be able to schedule the concert around the class’ schedule! Isn’t it feasible and reasonable to expect College students to attend 10 concerts in a single semester of music appreciation if attending the concert only requires they log on at home? SL Live Music dramatically increases faculty and learner access to live music. And, to this point, I haven’t even mentioned rural public schools that are an hour or more from any live, instrumental music; now, granted a reliable, broadband internet connection may still be an issue in rural areas, but once that’s resolved, SL brings them closer to cultural outlets than they’ve ever been through a unique, innovative, new and most importantly, authentic experience.
We don’t have to stop there though. If you have the broadband connection, you’re not that far from being able to stream into SL yourself! Imagine your learners – trumpet players, pianists, celloists, violinists, or for that matter, the whole choir or orchestra – performing for a potentially worldwide audience from your own rehearsal hall, theater or band hall? And, naturally, there’s a large number of students with a great deal of interest in music that are devoid of any musical talent whatsoever (myself included); they may eventually find their way into production, marketing, promotion, or management. With SL, there’s no eventually to it. Your learners can likely engage nearly all aspects of the music industry via Second Life.
Welcome to Capitol Hill . . .
Jan 4th
This afternoon, I attended a pre-opening event at the virtual Capitol Hill in Second Life. The event, as noted by a Rocketboom website, was designed to usher in the 110th Congressional Session; a NY Times political blog has a few more details. The event included a video stream from CSPAN of the morning’s proceedings which focused on the election and swearing in of the new Speaker of the House: Nancy Pelosi, the first woman Speaker in U.S. history. After his morning speech, Representative George Miller joined the Second Life audience. Having been offered an invitation to the event by Rocketboom, I was taking as many “photos” as possible and also “shooting video” of select segments. It certainly feels like a historic event – Reuters, CNN, Rocketboom, ZNet and other media outlets were in attendance – but it is easy to imagine a far-reaching impact Second Life may have in the future on Real Life politics as our society begins to explore what it means to be a truly participative democracy. In fact, one question from “the floor” (which demographics and participant background should be available in the near future) focused on the future of politics in Second Life. Representative Miller indicated that there is interest on the Hill, and that there are already future events planned to allow general public participation in discussions focused on legislation before it reaches the floor the House and Senate.
The educational implications of a virtual Capitol Hill are far-reaching, as well. The Second Life Capitol already has venues for discussing major initiatives on the agenda for the first 100 hours of the new Congress: congressional ethics, minimum wage, and the cost of higher education as a few. Political Science, Government and History faculty, 9-12 and higher education, have an opportunity to bring their students into an environment, that while virtual, allows them the chance to participate in an authentic, real-world discussion directly with U.S. political leaders. More photos of the event are available, at least temporarily.
About Topher Zwiers
Jan 1st
I can be contacted at topher(at)muveforward . com
In real life, I – Chris/Topher – am
- an educational technologist and instructional designer primarily interested in emerging technologies, institutional technology integration, and distance learning; I earned my M.S. degree with a specialization in Instructional Design.
- a Director of Training & Technology Development for a two-year, community college in the Houston, Texas USA area. I work with faculty, staff and students to integrate new technologies into our learning spaces, and I assume responsibility for directing our administrative technology-related training efforts including office productivity applications, our enterprise management system (Banner), and IT-related projects.
- a graduate student pursuing a PhD in Educational Psychology with a specialization in Learning and Technology; my studies have included a focus on learning theory, instructional design methods, and distance learning.
- an adjunct instructor for a two-year, community college in the Houston, Texas USA area. I teach Introduction to Computers to traditional and non-traditional students pursuing vocational certificates or four-year baccalaureate degrees.
- a husband (10 years) and a father to two incredible daughters.
About MUVE Forward
Jan 1st
In general, MUVE Forward focuses on the application of a Multi-User Virtual Environment to facilitate real life education in formal learning environments (K-20); I believe MUVE’s will have a tremendous impact on the education industry as both progress and “MUVE Forward.” More specifically, MUVE Forward will include discussion of:
→ ideas for applying Second Life technology to learning environments
→ issues and experiences with implementation of Second Life at the institutional level
→ general Second Life news relevant to educators
→ resources for facilitating Real Life education via Second Life.
Since I’ll be writing this blog as I engage SL for the first time, personally, some of the early posts may be retreads of topics and issues others have already discussed or resources with which many experienced SL educators are already familiar. For experienced Second Life educators, I will be addressing current issues and events that may be useful, and hopefully, some of the ideas I have for applying SL to educational environments will be new, innovative and useful. For educators new to Second Life, the blog will be a chronological journal of my SL learning curve and experience; hopefully, documenting my experience may expedite your SL learning and exploration process.
If you’re not familiar with Second Life, visit their web presence at http://www.secondlife.com. It’s easy to get started, and above all else for educators, it’s free for as long as you want it to be – allowing startup time and learning curve!
And, of course, when you do get started, look me up! Topher Zwiers in SL.

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